From: Johan E. <jbc...@sw...> - 2013-09-28 20:28:40
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Hi all, Point::isZero is using float point comparison instead of are_near. Any objections against changing this to are_near? The new code: bool isZero() const { return ( are_near(_pt[X],0) && are_near(_pt[Y],0) ); } Cheers, Johan |