LGames / News: Recent posts

LGeneral 1.3.1 Released

By default the converter lgc-pg no longer separates roads and bridges into different terrain types (still exists as an option if required for special cases). This restores compatibility with the old add-ons which were broken until 1.3.0. Also some segmenation faults have been fixed. [end]

Posted by Michael Speck 2016-01-08

LBreakout 2.6.5 Released

In Kids mode bonuses now last four times longer and brick regeneration is four times slower to compensate for the very slow ball movement. A danish translation is available thanks to Joe Dalton, Colin Tuckley fixed a server crash and some levelsets have been added or updated. [end]

Posted by Michael Speck 2015-10-17

LGeneral 1.3.0 Windows Port

Thanks to Ivan Baidakou there is now a fresh LGeneral port for Windows available. It lacks sound at the moment though. [end]

Posted by Michael Speck 2015-09-20

LGeneral 1.3.0 Released

In campaign mode core units can now be transferred to next scenario. However, only for consecutive scenarios, e.g., while you are in the east or west but not from east to west. Also a number of compilation issues were fixed. [end]

Posted by Michael Speck 2015-08-02

LGeneral 1.2.6 Released

Carpet bombing is now displayed properly (when attacking empty city/airfield) and the damage status is stored in saved games. Thanks to Markus Koschany the desktop info and icon files are stored in the proper locations. The deploy mask has been improved and a number of smaller issues were fixed. [end]

Posted by Michael Speck 2015-03-15

LGeneral 1.2.5 Released

Thanks to Tez Bartlomiej LGeneral now provides a "Goto Unit" menu to easily select any unit on the map from a list and level bombers can attack and temporarily destroy airfields and cities. The latter requires to rerun the converter lgc-pg to work.
And after years of denial... yes, finally core unit support is on its way but not done yet. [end]

Posted by Michael Speck 2015-03-01

Levelset Update for LBreakout2

OFT has submitted the levelsets Africa, America, Europe, Asia, Oceania replacing their former South... West... versions as well as an update of AllWorlds. [end]

Posted by Michael Speck 2014-12-20

Free World War I scenario package available for LGeneral

k.u.k General created by Steve McGuba has now been released by him under a CC-BY-SA 3.0 license, so finally Markus Koschany at Debian was able to create a package out of it. It is available as a tarball at LGeneral's project page as well (it does not require the original PG data). It still needs a lot of tweaking to become real fun but it is actually already great to have this as a free game content for LGeneral. If you could give it a try (just download, extract and copy to the LGeneral installation directory) and report back any issues you encounter to Markus Koschany it were really helpful. You can file bug reports at https://packages.debian.org/unstable/lgeneral-data Thanks and enjoy! [end]

Posted by Michael Speck 2014-10-19

LGeneral 1.2.4 Released

This release provides a number of minor fixes and improvements: Compiler warnings were fixed, the man page has been improved and all non-free graphics and sounds were replaced thanks to Markus Koschany. [end]

Posted by Michael Speck 2014-10-19

New LBreakout2 Levelsets and Theme Update

OFT has submitted two new levelsets called 'Astro' and 'Hieroglyphs' as well as updates for Belief, Frozen, WallBricks, Germany and theme 'Frameless'. [end]

Posted by Michael Speck 2014-09-07

OS/2 - eComStation Port for LBreakout2 available

There is now an LBreakout2 port for OS/2 and eComStation available, created by Andrew. I've added a link to LBreakout2's project site. [end]

Posted by Michael Speck 2014-08-04

New LBreakout2 Theme and Sets

OFT has submitted a new theme called 'Frameless' which is actually a collection of themes allowing 44 combinations of colors and backgrounds. He also submitted a new levelset 'HartzIV' and an update of 'NewBricks'. [end]

Posted by Michael Speck 2013-11-15

LTris 1.0.19 Released

Some small fixes: The key state is cleared when unpausing game to prevent unwanted block movement by accidently hitting a key. The binary is no longer linked against lib math as it is not needed. [end]

Posted by Michael Speck 2013-10-29

Update of LBreakout2 levelset

G has submitted an update of levelset 'TheEnd'. It has now 14 levels. [end]

Posted by Michael Speck 2013-10-29

New LBreakout2 Levelset

Cpt. Charisma has submitted a new levelset called JustForFun for LBreakout2. Also his set MegaDoomer which was previously by mistake only included to the package now appears on this web site as well. [end]

Posted by Michael Speck 2013-08-18

New LBreakout2 Theme

Will Pittenger has submitted a new LBreakout2 theme called 'Beveled'. You can find it in the theme section of the LBreakout2 project. [end]

Posted by Michael Speck 2013-08-01

New LBreakout2 Levelsets

Olaf Friedrich Tanna has updated a number of LBreakout2 levelsets (Memory, Football, Astra and more) and submitted a new one called "Belief". [end]

Posted by Michael Speck 2013-03-20

New LBreakout2 Levelsets

Olaf Friedrich Tanna has submitted a number of new or updated levelsets for LBreakout2, namely Astra, BrownBricks, Football, Memory2, PCGames and Germany. [end]

Posted by Michael Speck 2012-08-15

LBreakout 2.6.4 Released

A buffer overflow related to long configuration path name and a compile error have been fixed. Also, a bunch of new levelsets has been added. [end]

Posted by Michael Speck 2012-06-26

LGeneral 1.2.3 Released

This release brings a few enhancements and fixes for the PG converter to allow easier conversion of whole campaigns. Also some minor bugs were fixed in LGeneral (thanks to Bartlomiej Tez). [end]

Posted by Michael Speck 2012-04-20

New LBreakout2 Levelsets

Olaf Friedrich has finished his journey around the globe and submitted another 7 levelsets (North Africa, Middle Africa, South Africa, Oceania, North America, South America, AllWord) completing his series of sets showing flags of all the different nations. [end]

Posted by Michael Speck 2012-01-22

LTris 1.0.18 Released and Ported to Windows

This release adds an option to configure vertical speed for moving block down by key as it drops too quickly on fast computers. Also, thanks to Jonathan Liu there is now a win32 port available. [end]

Posted by Michael Speck 2011-10-30

New LBreakout2 Levelsets and Themes

Olaf Friedrichs has submitted a number of new levelsets (namely WestAsia, EastAsia, Asteroids, GreenBricks, Memory, NewBricks) and four new themes (namely Universe, Marble, Wood, Metal) for LBreakout2. [end]

Posted by Michael Speck 2011-10-26

New LGeneral Campaign

Bartlomiej Tez has submitted a small fictious WW2 campaign for LGeneral called 'SF Campaign' featuring 4 scenarios. [end]

Posted by Michael Speck 2011-10-25

LTris 1.0.17 Released

Some minor changes: The key for pausing the game, previously fixed to P, is now configurable. If rotation of a block would fail because of left or right boundary the block is shifted instead of not rotating at all. And the "Game Over" screen can be exited by any key not only Escape. [end]

Posted by Michael Speck 2011-08-25