This release features optimized drawing routines, various source code clean-ups and the level id in the highscore chart is now correct when a levelset was completely finished. Concerning the network game we have a lot of improvements like a new chatroom GUI, users are properly removed from server when connection is lost and establishing the direct connection for a match is more stable now. Also a bug was fixed that caused between 500% to 900% latency.
<I>Although the number of packages per second increased to a
playable level and the average latency is about 50-70ms for an
internet game the latency between packages
seems to have become extremely inhomogen as I had a peek of
<B>more than six seconds latency(!)</B> when I tested it with JD
from <A href="http://linuxgaming.co.uk">LinuxGaming</A>.
It is even less playable
than before although it should have improved and I don't see
why so if anyone has network experience please look at common/net.c
and check if you can find the problem there. LAN games work fine
as the latency is extremely low there. </I>