Making AI Player service truly remote
Added a bunch of terrain types
Added more terrain types to Prefect Maps
Added ability to generate coasts automatically
Added some Prefect boards
Added some Prefect boards
Shifting laptop over to ubuntu
Working on setting Naval Task Force Missions
Set up work for starting a prefect game
started work on Prefect Game turns
Space game deployment complete - some bugs remain
More selection work
Debugging mixed list selection
More selection detail work
Adding element selection functionality
Debugging display errors
Added convenience batch file
More context menu work
Still working on context menu items
still working on deployment
Continuing to establish context menu callbacks
A little bit of plant map editing
Auto creating task forces
Added a super-cool font and Helper
Various debugging sessions to try and stabilise app
Drawing Supply track elements
Setting up initial supply levels
Able to place and display naval task forces
Naval Task force locations
Setting up to create new task forces
hooked up context menu requests
A cursor for selecting a planet orbit zone
Deployment rendering
Lots of debugging around displaying auto deployed elements
Debugging auto deployment
Working on element visibility
Getting Prefect units to load from patterns
Minor refactor of Unit classes storing elements
Added convenience batch files
Loading PrefectUnits
More work on Prefect Deployments
Hooking up unit creation and deployments
Added a border to the supply track area
First basic iteration of the task force panel
Added TaskForceAreaPanel
Added Supply Level Track Panel
Added Supply Level panel
hooked in popup menus to CounterComponent
Added the OutsystemAreaPanel
Hooked up listeners to TSpaceTrackSlot
TSpaceTrack up and running
Working on T-Space track
Working on being able to draw sprites as components
Sorting out UI basics to start creating the Prefect UI
Prefect Space Board loading from scenario
playing around with ui layouts for prefect games
Fixing bugs around game type
Can now start specific game types within game systems
getting the basics of the prefect game panel sorted out.
More minor bug fixes
Debugging problems added by splitting out single and multi board clients
Serious refactor around game clients and single or multi board games
Fixed starting games from Scenarios
Starting to try and launch prefect scenarios
Some minor refactoring
Completed loading a Prefect Space Scenario
Starting to load PrefectScenarios
More work on Prefect scenarios
Added first Prefect scenario
More javadoc corrections
fixed javadoc warnings
very minor tweak
Tweaks to fighter flight counters
Added fighter flight counters
Started adding small craft state handling
Started fleshing out Fighter class
minor tweak to a test
Can now render fighter sprites
Working on Fighter themes
Added the rest of the basic fighter images
Adding fighter images
Added Avenger fighter images
rendering NavalBaseCounters in force allocation chart
Rendering Force Allocation Charts
Started rendering force allocation charts
Drawing Naval Bases
Started work on Supply Bases
Fixed cursor problems
Some guard code to stop a crash
minor planet editing tweaks
Fixed editor startup
Added planetary task force counters
Refactored out GameElementDamage
Working on drawing counters
Started work on task force counters
Planets and Asteroid Belt Sprites now functional
removed unused files
Planets now rendering on space maps
Working on trying to draw Planets
working towards being able to draw prefect space boards