When a player controller traverses onto terrain that is sloped greater than it's max slope (or in this case 35 degrees), the controller falls right through said patch of terrain.
In an attempt to avoid a stupid mistake causing the problem, Swept Collision was enabled for the character controller, to no avail.
I am keeping in close contact with Josh from Leadwerks about this issue, as he is aware that there are a few bugs in the Newton Player Controller used.
- Tyler