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#14 Set Bounding Box

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open
nobody
None
5
2016-11-23
2016-11-23
No

I'm looking for a feature were I can set the camera position. What I understand from the documentation, I can set the direction and angle, but the camera will always point to the exact center of the model, as determined by the model's Bounding Box.

Now, what I like to do is make sure that the camera points to a block that is not exactly in the center. Is that possible?

The use case I have is that I like to make a few variants of a model, and make sure all images can be overlayed. One workaround (which e.g. LPub uses) is to set the render distance very far, and the FOV very small. In that scenario, a slight change of camera position is unnoticable. Unfortunately, this won't work with close-up shots (with a small camera distance).

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