From: <lan...@us...> - 2015-06-05 21:21:06
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Revision: 124 http://sourceforge.net/p/ldg/code/124 Author: landemarre Date: 2015-06-05 21:21:02 +0000 (Fri, 05 Jun 2015) Log Message: ----------- Version 2.35 Modified Paths: -------------- trunk/htdocs/index.html Modified: trunk/htdocs/index.html =================================================================== --- trunk/htdocs/index.html 2015-05-30 19:37:28 UTC (rev 123) +++ trunk/htdocs/index.html 2015-06-05 21:21:02 UTC (rev 124) @@ -1,8 +1,7 @@ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html> - <head> - <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> + <meta http-equiv="content-type" content="text/html; charset=iso-8859-1"> <title>LDG</title> <link rel="stylesheet" media="screen" type="text/css" href="ldg.css"> </head> @@ -10,313 +9,403 @@ <body> <div class="content"> - + <div class="menu"> - <p>Hosted by:<br> - <a href="http://sourceforge.net/projects/ldg"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=144203&type=13" width="120" height="30" alt="Get Dynamic GEM Library (LDG) at SourceForge.net. Fast, secure and Free Open Source software downloads" border="0" /></a> - <p> </p> - <p class="menulist"> - <a href="#whatis">What is LDG ?</a><br> - <a href="#whatnew">What is new ?</a><br> - <a href="#download">Download</a><br> - <a href="#devel">The LDG developper kit</a><br> - <a href="#listldg">Available LDG libraries</a><br> - <a href="#reference">Example of LDG usage</a><br> - <a href="#contrib">Other contributions</a><br> - <a href="#archives">Archives</a><br> - <a href="#contacts">Authors (and contacts)</a><br> - <a href="http://sourceforge.net/projects/ldg">Project page</a> - </p> - <p> </p> - <img src="img/logo.png" alt="[ldg.atari.org logo]"> -</div> +<p>Hosted by:<br> +<a href="http://sourceforge.net/projects/ldg"><img +src="http://sflogo.sourceforge.net/sflogo.php?group_id=144203&type=13" +width="120" height="30" +alt="Get Dynamic GEM Library (LDG) at SourceForge.net. Fast, secure and Free Open Source software downloads" +border="0"></a> </p> +<p>\xA0</p> +<p class="menulist"><a href="#whatis">What is LDG ?</a><br> +<a href="#whatnew">What is new ?</a><br> +<a href="#download">Download</a><br> +<a href="#devel">The LDG developper kit</a><br> +<a href="#listldg">Available LDG libraries</a><br> +<a href="#reference">Example of LDG usage</a><br> +<a href="#contrib">Other contributions</a><br> +<a href="#contacts">Authors (and contacts)</a><br> +<a href="http://sourceforge.net/projects/ldg">Project page</a> </p> + +<p>\xA0</p> +<img src="img/logo.png" alt="[ldg.atari.org logo]"> </div> + <div class="maintext"> - <p id="up" class="maintitle">LDG</p> - <p class="subtitle">a GEM Dynamical Library system for TOS computer<br> - Current version: LDG 2.32 (August 2004) & LDG-DEV 2.33 (02 Nov 2005)</p> +<p id="up" class="maintitle">LDG</p> - <h1 id="whatis">What is LDG ?</h1> - - <p> LDG stands for Gem Dynamical Libraries (actually Librairies - Dynamiques GEM in french). It's a system allowing GEM applications to - load and to share externals modules. For example, an image viewer could use the - JPEG.LDG plugin to load a jpeg image... and in the same time, another program can - use the same JPEG.LDG plugin to load anothe rimage or to save an image. - You'll find <a href="#reference">later</a> some examples of program that uses - LDG system.</p> - +<p class="subtitle">a GEM Dynamical Library system for TOS computer<br> +Current version: LDG 2.35 (5 June 2015) </p> + +<h1 id="whatis">What is LDG ?</h1> + +<p>LDG stands for Gem Dynamical Libraries (actually Librairies Dynamiques GEM +in french). It's a system allowing GEM applications to load and to share +externals modules. For example, an image viewer could use the JPEG.LDG plugin +to load a jpeg image... and in the same time, another program can use the same +JPEG.LDG plugin to load anothe rimage or to save an image. You'll find <a +href="#reference">later</a> some examples of program that uses LDG system.</p> <!-- - <p>LDG is TOS-system based compatible and works with any TOS compatible system. - Its design has some common features with the SLB design, but LDG system has some - advantages : - <ul> - <li> LDG libraries can be shared, duplicated or not. SLB are always shared. - <li> A LDG-library is easy to create compare to SLB library (ASM is required). - <li> LDG works currently on any TOS based system. - <li> LDG can work without any system extension. SLB can be used only - with MagiC, FreeMiNT and with plain-TOS with MetaDOS extension using a - SLB driver. For example, the LDG installer works perfectly with - plain-TOS although it uses FILEUTIL LDG library. - </ul> +<p>LDG is TOS-system based compatible and works with any TOS compatible system. +Its design has some common features with the SLB design, but LDG system has some +advantages : +<ul> +<li> LDG libraries can be shared, duplicated or not. SLB are always shared. +<li> A LDG-library is easy to create compare to SLB library (ASM is required). +<li> LDG works currently on any TOS based system. +<li> LDG can work without any system extension. SLB can be used only +with MagiC, FreeMiNT and with plain-TOS with MetaDOS extension using a +SLB driver. For example, the LDG installer works perfectly with +plain-TOS although it uses FILEUTIL LDG library. +</ul> --> - - <p>The LDG system (and this web site) concerns two kind of audience : - <ul> - <li>end-users who don't have to know anything about technical stuff - <li>programmers who want to develop a LDG or an application which uses external LDG - </ul> - <h2>For end-user</h2> - <p>Nothing <i>has</i> to be installed (although we encourage users to install the LDG system, - as explained later). Any application can successfully load external LDG on a computer where the - LDG system is not installed. - <p>By the way, we encourage users to install the LDG system. Once the system is installed - (LDG.PRG in AUTO, LDG.CPX in CPX, and a deamon to launch at startup... all of them automatically installed - by a nice installer provided in the LDG package), the immediat benefit will be: - <ul> - <li> the path where LDG are loaded is configurable (by using the CPX). You can then put - your LDG directory wherever you want. - <li> LDG may be shareable : if several applications use the same LDG, then this - LDG is loaded only once in memory (without installation, each application - load its own copy of the LDG). - <li> LDG libraries and applications will use functions of the LDG system (AUTO program) - instead of their built-in LDG functions. If you install a new LDG system with new features - or bug fixes, then all your applications and LDG libraries will benefit from them. - </ul> +<p>The LDG system (and this web site) concerns two kind of audience : </p> +<ul> + <li>end-users who don't have to know anything about technical stuff </li> + <li>programmers who want to develop a LDG or an application which uses + external LDG </li> +</ul> - <h2>For developper</h2> - <p>For C programmers, the LDG-DEV package is what you need. This package contains - C-library and header file to built LDG and applications that load LDG. The library is - provided for GCC 2.95, GCC 2.81, sozobonx C and Pure C compilers. - <p>If you want some more stuff (documentation, example...), then you should download - the main LDG package. - <p>If you want to develop LDG or applications that load LDG with another programming - language, it is possible too (you have to "port" the LDG-DEV package to your language). - You can also rely on the LDGM cookie, but your application will then only work if - LDG2 is installed on the machine. +<h2>For end-user</h2> - - <h6 align="right"><a href="#up">^up^</a></h6> - <h1 id="whatnew">What's new ?</h1> +<p>Nothing <i>has</i> to be installed (although we encourage users to install +the LDG system, as explained later). Any application can successfully load +external LDG on a computer where the LDG system is not installed. </p> - <ul> - <li> <u>Release</u> of LDG-DEV 2.33 (new package for developpers only). - <li> Yes ! Finally LDG moves to SF in order to enhance multi authors - development. Old LDG site will be removed. - <li> <u>Adding</u> new libs (December 2004): XML 1.10, TinyGL 0.45, - SDL 1.1. - <li> <u>Release</u> of LDG 2.32 (August 2004). This release addresses - just the legal use of LDG : LDG is now distributed under conditions - specified by the LGPL license. - <li> <u>Release</u> of LDG 2.31 (somewhere in 2003) : This is minor - release never distributed. - <ul> - <li> one bug has been fixed on the way LDG looks for a library when - one specify its path with MiNT convention. </li> - <li> For hackers : the devel C library is now totaly independant on - the GEM library used. That means it is not necessary to link a LDG - module with the GEM library and any GEM library can be used if needed. - As LDG is independant of the GEM library, you need to specify the GEM - header file before including 'ldg.h'. </li> - <li> LDG and its utilities have been recompiled using the last - version of Gemlib (pl43). </li> - </ul> - </ul> +<p>By the way, we encourage users to install the LDG system. Once the system is +installed (LDG.PRG in AUTO, LDG.CPX in CPX, and a deamon to launch at +startup... all of them automatically installed by a nice installer provided in +the LDG package), the immediat benefit will be: </p> +<ul> + <li>the path where LDG are loaded is configurable (by using the CPX). You can + then put your LDG directory wherever you want. </li> + <li>LDG may be shareable : if several applications use the same LDG, then + this LDG is loaded only once in memory (without installation, each + application load its own copy of the LDG). </li> + <li>LDG libraries and applications will use functions of the LDG system (AUTO + program) instead of their built-in LDG functions. If you install a new LDG + system with new features or bug fixes, then all your applications and LDG + libraries will benefit from them. </li> +</ul> - - <h6 align="right"><a href="oldnews.html">Older news</a> <a href="#up">^up^</a></h6> - <h1 id="download">Download</h1> +<h2>For developper</h2> - <p>Since the project is now hosted by SF.NET, we use its File Release System. - All "new" packages may be downloaded from the <a - href="http://sourceforge.net/project/showfiles.php?group_id=144203">sourceforge.net download page</a> - of our project. - <p>At the moment, only LDG-DEV 2.33 package is available. There's no LDG package available there. - <p>The main LDG package (last version released before we moved to SF.NET) is available just hereafter: - <ul> - <li> <a href="http://ldg.org.free.fr/distrib/ldg-2.32.zip">ldg-2.32.zip</a> is the - complet distribution including a GEM intaller and devel libraries. - </ul> +<p>For C programmers, the LDG-DEV package is what you need. This package +contains C-library and header file to built LDG and applications that load LDG. +The library is provided for GCC 4 and Pure C compilers. </p> +<p>If you want some more stuff (documentation, example...), then you should +download the main LDG package. </p> - <h6 align="right"><a href="#up">^up^</a></h6> - <h1 id="devel">The LDG developper kit</h1> +<p>If you want to develop LDG or applications that load LDG with another +programming language, it is possible too (you have to "port" the LDG-DEV +package to your language). You can also rely on the LDGM cookie, but your +application will then only work if LDG2 is installed on the machine. </p> - <p>The LDG package contains: - <ul> - <li> the LDG system (TSR, CPX and Manager) with a GEM installer, </li> - <li> an hypertext documentation, </li> - <li> PureC, Gcc, Sozobon C-libraries to create LDG client and libraries </li> - <li> tools to check your environment and libraries, to install and update - properly your libraries, </li> - <li> example of LDG-library and LDG-client, </li> - <li> MEM.LDG, a memory manager for LDG-libraries, </li> - <li> FILEUTIL.LDG (version 0.10) to copy, move and delete files and folders. </li> - </ul> - - <p>The LDG-DEV package contains: - <ul> - <li> header file (ldg.h) - <li> library (libldg.a) - </ul> - - <p> The LDG-DEV package is only usefull for developpers. The main interesting feature is - the RPM version of LDG-DEV : the header file and the library are automatically - installed in the right directory. The RPM version only exists for gcc target. - <p> Please note that the LDG-DEV package doesn't come with any documentation nor example. - It's recommanded to get the main LDG package. The LDG-DEV package is only usefull to upgrade - your LDG developpement environment. +<p></p> - - <h6 align="right"><a href="#up">^up^</a></h6> - <h1 id="listldg">Available LDG libraries</h1> - - <p> Here is a list of LDG libraries : - - <table border="1"> - <tr><th>Name<th>Author<th>Version<th>Description - <tr><td><a href="http://ldg.org.free.fr/libs/graphics/mesalib.lzh">Mesa GL 2.5</a> </td> - <td>ported by <a href="http://olivier.landemarre.free.fr/">Olivier Landemarre</a> </td> +<p>You can found additional very interesting informations from Mikro <a +href="https://docs.google.com/document/pub?id=1d8MSFrcVLW_bLnO7bhokuOTNXoM6yK2pQ8O5oyPx9oI">here</a></p> + +<h6 align="right"><a href="#up">^up^</a></h6> +<ul> + <li>What's new ?</li> + <li><u>Release</u> of LDG 2.35 full version: Fix ldg path record in + ldg_open() add coldfire version</li> + <li><u>Release</u> of LDG-DEV 2.34 : Fix ldg_close() bug (API and TSR), add + coldfire version. </li> + <li><u>Release</u> of LDG-DEV 2.33 (new package for developpers only). </li> + <li>Yes ! Finally LDG moves to SF in order to enhance multi authors + development. Old LDG site will be removed. </li> + <li><u>Adding</u> new libs (December 2004): XML 1.10, TinyGL 0.45, SDL 1.1. + </li> + <li><u>Release</u> of LDG 2.32 (August 2004). This release addresses just the + legal use of LDG : LDG is now distributed under conditions specified by the + LGPL license. </li> + <li><u>Release</u> of LDG 2.31 (somewhere in 2003) : This is minor release + never distributed. + <ul> + <li>one bug has been fixed on the way LDG looks for a library when one + specify its path with MiNT convention. </li> + <li>For hackers : the devel C library is now totaly independant on the + GEM library used. That means it is not necessary to link a LDG module + with the GEM library and any GEM library can be used if needed. As LDG + is independant of the GEM library, you need to specify the GEM header + file before including 'ldg.h'. </li> + <li>LDG and its utilities have been recompiled using the last version of + Gemlib (pl43). </li> + </ul> + </li> +</ul> + +<h6 align="right"><a href="oldnews.html">Older news</a>\xA0\xA0\xA0<a +href="#up">^up^</a></h6> + +<h1 id="download">Download</h1> + +<p>Since the project is now hosted by SF.NET, we use its File Release System. +All "new" packages may be downloaded from the <a +href="http://sourceforge.net/project/showfiles.php?group_id=144203">sourceforge.net +download page</a> of our project.</p> + +<h6 align="right"><a href="#up">^up^</a></h6> + +<h1 id="devel">The LDG developper kit</h1> + +<p>The LDG package contains: </p> +<ul> + <li>the LDG system (TSR, CPX and Manager) , </li> + <li>an hypertext documentation, </li> + <li>PureC, Gcc libraries to create LDG client and libraries and include</li> + <li>tools to check your environment and libraries, to install and update + properly your libraries, </li> + <li>example of LDG-library and LDG-client, </li> + <li>MEM.LDG, a memory manager for LDG-libraries. </li> + <li>All binary are for 68K and Coldfire except for the CPX and mem.ldg</li> +</ul> +<del><p>The LDG-DEV package contains: </p> +<ul> + <li>header file (ldg.h) </li> + <li>library (libldg.a) </li> +</ul> + +<p>The LDG-DEV package is only usefull for developpers. The main interesting +feature is the RPM version of LDG-DEV : the header file and the library are +automatically installed in the right directory. The RPM version only exists for +gcc target. </p> + +<p>Please note that the LDG-DEV package doesn't come with any documentation nor +example. It's recommanded to get the main LDG package. The LDG-DEV package is +only usefull to upgrade your LDG developpement environment. </p> +</del> +<h6 align="right"><a href="#up">^up^</a></h6> + +<h1 id="listldg">Available LDG libraries</h1> + +<p>Here is a list of LDG libraries : </p> + +<table border="1"> + <tbody> + <tr> + <th>Name</th> + <th>Author</th> + <th>Version</th> + <th>Description </th> + </tr> + <tr> + <td><a href="http://ldg.org.free.fr/libs/graphics/mesalib.lzh">Mesa GL + 2.5</a> </td> + <td>ported by <a href="http://olivier.landemarre.free.fr/">Olivier + Landemarre</a> </td> <td>0.9 </td> <td>A free clone of Open GL. </td> - <tr><td><a href="http://membres.lycos.fr/pmandin/index.php?page=port-libs#mesa">Mesa GL 6.2</a> </td> - <td>ported by <a href="http://membres.lycos.dfr/pmandin/">Patrice Mandin</a> </td> + </tr> + <tr> + <td><a + href="http://membres.lycos.fr/pmandin/index.php?page=port-libs#mesa">Mesa + GL 6.2</a> </td> + <td>ported by <a href="http://membres.lycos.dfr/pmandin/">Patrice + Mandin</a> </td> <td>1.4 </td> <td>A free clone of Open GL. </td> - <tr><td><a href="http://membres.lycos.fr/pmandin/index.php?page=port-libs#sdl">SDL 1.2.7</a> </td> - <td>ported by <a href="http://membres.lycos.fr/pmandin/">Patrice Mandin</a> </td> + </tr> + <tr> + <td><a + href="http://membres.lycos.fr/pmandin/index.php?page=port-libs#sdl">SDL + 1.2.7</a> </td> + <td>ported by <a href="http://membres.lycos.fr/pmandin/">Patrice + Mandin</a> </td> <td>1.1 </td> <td>Simple Directmedia Layer : an universal multimedia library</td> - <tr><td><a href="http://gem.lutece.net/download/tiny045.zip">Tiny GL</a> <br> - </td> + </tr> + <tr> + <td><a href="http://gem.lutece.net/download/tiny045.zip">Tiny GL</a> <br> + </td> <td>ported by Olivier Landemarre</td> <td>0.45 </td> <td>A light version of MesaGL, virtual reality oriented. </td> - <tr><td><a href="http://ldg.org.free.fr/libs/graphics/screen200.zip">Screen</a> </td> + </tr> + <tr> + <td><a + href="http://ldg.org.free.fr/libs/graphics/screen200.zip">Screen</a> + </td> <td>Olivier Landemarre </td> <td>2.00 </td> - <td>An universal true color screen driver including dithering functionalities. 10/04/2007 <br>Thanks to <a href="http://perso.wanadoo.fr/gtello/">Guillaume Tello</a>, Eric Reboux and Arnaud Bercegeay for their huge technical assistance<br> </td> - <tr><td><a href="http://ldg.org.free.fr/libs/numeric/double.lzh">Double</a> </td> + <td>An universal true color screen driver including dithering + functionalities. 10/04/2007 <br> + Thanks to <a href="http://perso.wanadoo.fr/gtello/">Guillaume + Tello</a>, Eric Reboux and Arnaud Bercegeay for their huge technical + assistance<br> + </td> + </tr> + <tr> + <td><a href="http://ldg.org.free.fr/libs/numeric/double.lzh">Double</a> + </td> <td>Olivier Landemarre </td> <td>1.00 </td> - <td>Convert diffrent format of double (double 80bits PureC, 96bits PureC, 64bit IEEE754 (GCC)). </td> - <tr><td><a href="http://perso.wanadoo.fr/arnaud.bercegeay/archives/me-ldg-100.zip">ME</a></td> - <td><a href="http://perso.wanadoo.fr/arnaud.bercegeay/">Arnaud Bercegeay</a> </td> + <td>Convert diffrent format of double (double 80bits PureC, 96bits PureC, + 64bit IEEE754 (GCC)). </td> + </tr> + <tr> + <td><a + href="http://perso.wanadoo.fr/arnaud.bercegeay/archives/me-ldg-100.zip">ME</a></td> + <td><a href="http://perso.wanadoo.fr/arnaud.bercegeay/">Arnaud + Bercegeay</a> </td> <td>1.00 </td> <td>The Parx R&M protocol adapted to LDG. </td> - <tr><td><a href="http://the.zorro.free.fr/downloads/plugins.lzh">Zview Image codecs</a></td> + </tr> + <tr> + <td><a href="http://the.zorro.free.fr/downloads/plugins.lzh">Zview Image + codecs</a></td> <td><a href="http://the.zorro.free.fr/">Zorro</a> </td> <td>1.00 </td> - <td>Various image codecs (jpg,bmp,img,png,gif,tga,degas) used by - <a href="http://the.zorro.free.fr/downloads/zview.lzh">Zview</a></td> - <tr><td><a href="http://ldg.org.free.fr/libs/language/xml-1.10.zip">Xml</a> </td> - <td> <a href="mailto:phi...@fr...">Phillipe Castella</a> & Arnaud Bercegeay </td> - <td> 1.10 </td> - <td> A module handling XML-files with PULL mode. Documentation is available from the previous version (<a - href="http://ldg.org.free.fr/libs/language/xml14.zip">xml 1.04</a>)</td> - <tr><td> Mem </td> - <td> Dominique Béréziat </td> - <td> 0.50 </td> - <td> A memory manager for shared libraries. It is a part of LDG package. </td> - <tr><td> <a href="http://ldg.org.free.fr/libs/system/fileutil020.zip">FileUtil</a> </td> - <td> Dominique Béréziat </td> - <td> 0.20 </td> - <td> Files utilities. It is a part of LDG package. </td> - <tr><td> <a href="http://perso.wanadoo.fr/daroou/productions.htm#MOD_LDG">MOD</a> </td> - <td> <a href="http://perso.wanadoo.fr/daroou/">Jean-Marc Stocklausen</a> </td> - <td> 0.1a </td> - <td> Player of MOD soundtrack, (<a href="http://perso.wanadoo.fr/daroou/productions.htm#PAULANG"> PaulNG</a> - uses it). </td> - <tr><td> <a href="http://perso.wanadoo.fr/daroou/productions.htm#PCI_LDG">PCI</a> </td> - <td> <a href="http://perso.wanadoo.fr/daroou/">Jean-Marc Stocklausen</a> </td> - <td> 0.2b </td> - <td> A library to interface PCI Bios, there is a client, (<a - href="http://perso.wanadoo.fr/daroou/productions.htm#PCI_INFO"> PCI Information</a> which uses it). </td> - <tr><td> <a href="http://ldg.org.free.fr/libs/system/cookies.zip">Cookies</a> </td> - <td> <a href="http://nicosoft.atari.free.fr/a_libfr.htm">Nicolas Richeton</a> </td> - <td> 1.01 </td> - <td> System CookieJar utilities. </td> - <tr><td> <a href="http://ldg.org.free.fr/libs/system/dhst.zip">DHST</a> </td> - <td> <a href="http://nicosoft.atari.free.fr/a_libfr.htm">Nicolas Richeton</a> </td> - <td> ?? </td> - <td> Document HiSToric utilities (GEM protocol). </td> - </table> - - <p> You can browse our <a href="http://ldg.org.free.fr/libs/">libs directory</a> too. If - you have developped some LDG-libraries, please contact us... </p> - - - <h6 align="right"><a href="#up">^up^</a></h6> - <h1 id="reference">Example of LDG usage</h1> - - <p> Here is a list of some applications that use the LDG system: - <ul> - <li> zView uses zcodecs LDG to load images - <li> Eureka uses MESA.LDG or TINY.LDG for opengl rendering - <li> MyAES uses LDG system for its windframe plugin, and SCREEN.LDG for dithering. - <li> TeaTime uses the XML.LDG plugin to parse a xml file - <li> riri2 uses ME.LDG to load images, and SCREEN.LDG to dither, zoom and display images. - </ul> + <td>Various image codecs (jpg,bmp,img,png,gif,tga,degas) used by <a + href="http://the.zorro.free.fr/downloads/zview.lzh">Zview</a></td> + </tr> + <tr> + <td><a href="http://ldg.org.free.fr/libs/language/xml-1.10.zip">Xml</a> + </td> + <td><a href="mailto:phi...@fr...">Phillipe Castella</a> + & Arnaud Bercegeay </td> + <td>1.10 </td> + <td>A module handling XML-files with PULL mode. Documentation is + available from the previous version (<a + href="http://ldg.org.free.fr/libs/language/xml14.zip">xml 1.04</a>)</td> + </tr> + <tr> + <td>Mem </td> + <td>Dominique B\xE9r\xE9ziat </td> + <td>0.50 </td> + <td>A memory manager for shared libraries. It is a part of LDG package. + </td> + </tr> + <tr> + <td><a + href="http://ldg.org.free.fr/libs/system/fileutil020.zip">FileUtil</a> + </td> + <td>Dominique B\xE9r\xE9ziat </td> + <td>0.20 </td> + <td>Files utilities. It is a part of LDG package. </td> + </tr> + <tr> + <td><a + href="http://perso.wanadoo.fr/daroou/productions.htm#MOD_LDG">MOD</a> + </td> + <td><a href="http://perso.wanadoo.fr/daroou/">Jean-Marc Stocklausen</a> + </td> + <td>0.1a </td> + <td>Player of MOD soundtrack, (<a + href="http://perso.wanadoo.fr/daroou/productions.htm#PAULANG">PaulNG</a> + uses it). </td> + </tr> + <tr> + <td><a + href="http://perso.wanadoo.fr/daroou/productions.htm#PCI_LDG">PCI</a> + </td> + <td><a href="http://perso.wanadoo.fr/daroou/">Jean-Marc Stocklausen</a> + </td> + <td>0.2b </td> + <td>A library to interface PCI Bios, there is a client, (<a + href="http://perso.wanadoo.fr/daroou/productions.htm#PCI_INFO">PCI + Information</a> which uses it). </td> + </tr> + <tr> + <td><a href="http://ldg.org.free.fr/libs/system/cookies.zip">Cookies</a> + </td> + <td><a href="http://nicosoft.atari.free.fr/a_libfr.htm">Nicolas + Richeton</a> </td> + <td>1.01 </td> + <td>System CookieJar utilities. </td> + </tr> + <tr> + <td><a href="http://ldg.org.free.fr/libs/system/dhst.zip">DHST</a> </td> + <td><a href="http://nicosoft.atari.free.fr/a_libfr.htm">Nicolas + Richeton</a> </td> + <td>?? </td> + <td>Document HiSToric utilities (GEM protocol). </td> + </tr> + </tbody> +</table> +<p>You can browse our <a href="http://ldg.org.free.fr/libs/">libs directory</a> +too. If you have developped some LDG-libraries, please contact us... </p> - <h6 align="right"><a href="#up">^up^</a></h6> - <h1 id="contrib">Contributions</h1> - - <ul> - <li> <a name="LDGINFO" href="http://perso.wanadoo.fr/arnaud.bercegeay/archives/ldg_info_210.zip">LDG - INFO</a> is an powerfull tool to check and update yours LDG-libraries (by Arnaud Bercegeay). </li> - <li> <a href="http://arnaud.bercegeay.free.fr/libshare/">Libshare</a> - (by Arnaud Bercegeay): <i>"A dirty patch to build shareable LDG against mintlib"</i> </li> - <li> <a href="http://perso.wanadoo.fr/daroou/productions.htm#MONLDG">Mon LDG</a> - is a LDG monitor which display in real time list of libraries used and - their client applications. </li> - <li> LDG system calls are specified in the TOS functions database <a - href="http://gemtos.free.fr/ldg.php3">GEMTOS</a>. </li> - </ul> - - - <h6 align="right"><a href="#up">^up^</a></h6> - <h1 id="archives">Archives</h1> +<h6 align="right"><a href="#up">^up^</a></h6> - <ul> - <li> <a href="http://ldg.org.free.fr/distrib/ldg211.zip">LDG version 2.11</a>, <a href="news/NEWS-211.TXT">news</a> - <li> <a href="http://ldg.org.free.fr/distrib/ldg210.zip">LDG version 2.10</a>, <a href="news/NEWS-210.TXT">news</a> - <li> <a href="http://ldg.org.free.fr/distrib/ldg201.zip">LDG version 2.01</a>, <a href="news/NEWS-200.TXT">news</a> : - first LDG 2.00 release. </li> - <li> <a href="http://ldg.org.free.fr/distrib/ldg120.lzh">LDG version 1.20</a> : last LDG 1 version. A stable version. </li> - <li> <a href="http://ldg.org.free.fr/distrib/">Older version</a>. </li> - </ul> +<h1 id="reference">Example of LDG usage</h1> +<p>Here is a list of some applications that use the LDG system: </p> +<ul> + <li>zView from Zorro uses zcodecs LDG to load images </li> + <li>Eureka uses MESA.LDG or TINY.LDG for opengl rendering </li> + <li>MyAES uses LDG system for its windframe plugin, SCREEN.LDG for dithering + and JPEG.LDG from ZVIEW. </li> + <li>TeaTime uses the XML.LDG plugin to parse a xml file </li> + <li>riri2 uses ME.LDG to load images, and SCREEN.LDG to dither, zoom and + display images.</li> + <li>MxPlay from Mikro</li> + <li>Most Pierre Thontat software from GFA!</li> + <li>Kronos bench Mark for all tests and SCREEN.LDG</li> + <li></li> +</ul> - <h6 align="right"><a href="#up">^up^</a></h6> - <h1 id="contacts">Authors (and contacts)</h1> +<h6 align="right"><a href="#up">^up^</a></h6> - <p>LDG are developped by : - <ul> - <li> <a href="mailto:Dominique--DOT--Bereziat--AT--free--DOT--fr">Dominique - Béréziat</a> (Falcon, Mint, MagiC, PureC) </li> - <li> <a href="mailto:Olivier--DOT--Landemarre--AT--utbm--DOT--fr">Olivier Landemarre</a> - (MagicMac, Gcc, Aranym) </li> - <li> <a href="mailto:Arnaud--DOT--Bercegeay--AT--free--DOT--fr">Arnaud - Bercegeay</a> (gcc 295, SpareMint, Milan), </li> - </ul> - - - <h6 align="right"><a href="#up">^up^</a></h6> +<h1 id="contrib">Contributions</h1> +<ul> + <li><a name="LDGINFO" + href="http://perso.wanadoo.fr/arnaud.bercegeay/archives/ldg_info_210.zip">LDG + INFO</a> is an powerfull tool to check and update yours LDG-libraries (by + Arnaud Bercegeay). </li> + <li><a href="http://arnaud.bercegeay.free.fr/libshare/">Libshare</a> (by + Arnaud Bercegeay): <i>"A dirty patch to build shareable LDG against + mintlib"</i> </li> + <li><a href="http://perso.wanadoo.fr/daroou/productions.htm#MONLDG">Mon + LDG</a> is a LDG monitor which display in real time list of libraries used + and their client applications. </li> + <li>LDG system calls are specified in the TOS functions database <a + href="http://gemtos.free.fr/ldg.php3">GEMTOS</a>. </li> +</ul> + +<h6 align="right"><a href="#up">^up^</a></h6> + +<h1 id="contacts">Authors (and contacts)</h1> + +<p>LDG are developped by : </p> +<ul> + <li><a href="mailto:Dominique--DOT--Bereziat--AT--free--DOT--fr">Dominique + B\xE9r\xE9ziat</a> (Falcon, Mint, MagiC, PureC) </li> + <li><a href="mailto:Olivier--DOT--Landemarre--AT--utbm--DOT--fr">Olivier + Landemarre</a> (Gcc, Aranym) </li> + <li><a href="mailto:Arnaud--DOT--Bercegeay--AT--free--DOT--fr">Arnaud + Bercegeay</a> (gcc 295, SpareMint, Milan), </li> + <li>Mikro (fix severals bugs (ldg_close))</li> + <li>Vincent Rivi\xE8re (add coldfire patch)</li> +</ul> + +<h6 align="right"><a href="#up">^up^</a></h6> </div> - + <div class="footer"> - <table border=0 width="100%"><tr> - <td>All right reserved, (c) 1998-2005 by the authors. - <td width="92"><a href="http://validator.w3.org/check/referer"><img src="http://validator.w3.org/images/vh40.gif" alt="Valid HTML 4.0!" - align="right" border="0" height="31" width="88"> </a> - <td width="92"><a href="http://jigsaw.w3.org/css-validator/"><img style="border:0;width:88px;height:31px" - src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!" align="right"></a> - </table> -</div> +<table border="0" width="100%"> + <tbody> + <tr> + <td>All right reserved, (c) 1998-2015 by the authors. </td> + <td width="92"><a href="http://validator.w3.org/check/referer"><img + src="http://validator.w3.org/images/vh40.gif" alt="Valid HTML 4.0!" + align="right" border="0" height="31" width="88"> </a> </td> + <td width="92"><a href="http://jigsaw.w3.org/css-validator/"><img + style="border:0;width:88px;height:31px" + src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!" + align="right"></a> </td> + </tr> + </tbody> +</table> </div> +</div> </body> </html> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |