Score updates!
Cleaned up items disappearing.
Object stats were updated
Updated when high score hits, added an end game timer for final collection
Updated wave count and added missing enemy types from loot group
Set mm music to autoplay
rope colliders turned off
Progress bar fix??
fixed music issue - commented out playing music in the main.gd file
Progress bar for waves remaining
ALL THE SOUNDS!
Updated music in Main and Booty Run
Music for menu and gameplay added
Added to the loot group
Just wanted to put a message in for last big update. Debris is now randomly generating, just have to work on making sure they delete off screen, and reconfigure the waves.
FINALLY FREAKING GOT SCORE WORKING. Plus high score!
Updated main screen texture
Added the booty hole title to the main screen. needs to be resized
Win dialogue added
Added a game over loop with some input delays
All Assteroids updated!
all debris assets done! (not including updated asteroids)
Tony mistyped!
text update, last update also included the new dialogue. Shortlogue
Lots of asset files!
created anchor 1 and 2 using 2d polygon collision!
Added CarDoorRed and Justwood
Booty talk
Deleted files for Nathan!
Temp file?
Added a game manager, start screen, and beginnings of a score manager
Waves are back to destroying themselves
fixed scene names
tether break dialouge
NEW ASS-teroids
Updates to dialogue and added the stranded ship event dialogue.
Added the dialogues for the Prologue, Asteroid Belt and the SNA checkpoint
Asteroids maybe?
now the dialogue manager is in!
Added Dialogue Manager plug in
basic commit
deleted old ship trailers and myt dual hooks uploaded becuase i do things wrong
swapping for new trailer
Fussed with some asteroid gravity scale & mass
NEW TRAILER
jk it was torque so I put it back to what it was
Updated player to use two spring joints, reduced velocity range on asteroids
Put the spring joint and booty hole into the player scene
FIXED ANCHOR DELETE THE OLD ONE
A whole bunch of debris items. We can totes make the lesser itesm like the car doors, the wood, the trash can, and the truss occur more often than others. The bowl of petunias, being a Hitchhikers reference, should be very rare.
Added physics material to booty hole, less bouncy bounce more sticky stick
Edited ship collider to be angled so objects bounce off
Hopefully this fixes it all, and we got random enemy spawns'n'shit
Added that sweet space jazz.
Limited player x movement to screen width.
Updated the player to be the parent of all player objects
Added the top layer to the booty hole!
Fixed the somehow missing booty scene
Updated to use Eddie's ship assets, updated scale, fixed background, and moved ship on screen a bit upward.
anyway yeah take THIS! YAHAHA!
Dan's awesome commit
Deleted test file
Message!
Added .godot to the ignore list
Initial commit!