Thread: [Lcd-linux] Introducing the LCD-Linux project
Brought to you by:
mjona
From: Mattia Jona-L. <mat...@gm...> - 2010-07-21 12:58:04
|
Hi, this is to introduce the LCD-Linux project (http://lcd-linux.sourceforge.net/), a kernel level implementation of a VT102 terminal emulator, optimized for small alphanumeric and graphic displays. The possibility to connect to the computer small alphanumeric as well as graphic displays, has always attracted some interest. These small devices are connected to the computer and can be used to display system diagnostics like network usage, RAM or disk usage or even to replace the usual monitor. Possible applications can be found in embedded systems or clusters. These displays are connected to the computer through serial lines, parallel ports and more recently through USB connections. Appropriate programs in userspace gather the desired information and output it on the display. However for this to work, the userspace program has to implement some sort of display management, to determine what must be displayed where. This has two major disadvantages. First. Every userspace program willing to drive a display must solve the very same problems (display scroll and refresh, for instance), resulting in an overall duplication of code. Second. Display controllers usually require quite strict timings for proper operation and it is not trivial neither efficient to obtain this in userspace, whereas it is straightforward in kernel space through the usual delay functions. A solution is therefore to provide a sort of minimal terminal emulation in kernel space, that can be accessed through the standard character device interface. In this way the problem of the display management is reduced to some calls to the usual read/write/seek/ioctl routines. At the same time one has the possibility to implement handling of escape sequences, thus opening the way to standard applications based on the ncurses library. LCD-Linux aims to be a complete VT102 terminal emulation in kernel space, optimized for small alphanumeric and graphic displays. It consists of two distinct pieces of software. The first piece is the lcd-linux module in itself, implementing a (hopefully) complete VT102 terminal with the addition of some custom escape sequences specific to the world of small LCD displays. Care has been taken to avoid any conflict between standard and custom escape sequences. A major feature of lcd-linux is the possibility to define a virtual display geometry larger than the physical one, so that one can use a small display as a normal 80x25 monitor in an effective way. The layer takes care about display refresh and keeps the cursor visible in a smart way. A second feature is the possibility to connect more than one display (up to 256 different displays). Each display is assigned a different minor number and is addressed individually. The lcd-linux module also registers the appropriate major number character device and implements all the relevant read/write/seek/ioctl functions allowed on the character device. Finally it creates some /proc files for internal inspection, information and diagnostics. The second piece of software is the display driver, implementing all functions that are controller specific. Each driver registers itself with the lcd-linux layer and behaves like a 'slave' with respect to it. The interface between lcd-linux and the display driver is kept as simple as possible and no assumption is made by any of the two parts on the implementation of the other part. Ideally there will be one module for each controller. At the current stage, the driver for the Hitachi HD44780 (and compatibles) controller is fully implemented and optimized. Drivers for other controllers can be written in an easy way thanks to the standard interface provided by the lcd-linux layer. The LCD-Linux project has been under development for several years and has now reached a stable state. It has been succesfully compiled, tested and used on different machines running Linux version 2.2, 2.4 and 2.6. The software can be compiled as a module or compiled statically into the kernel. In the latter case, the user can pass some parameters at boot time, to configure the display as soon as possible during the boot sequence. The project comes with Documentation and examples about how to use it. LCD-Linux is released under the GNU General Public License version 2. The latest release is available at the Sourceforge website: http://lcd-linux.sourceforge.net/ http://prdownloads.sourceforge.net/lcd-linux/lcd-linux-0.13.9.tar.gz?download The CVS version still includes some partial support for Linux 2.0 but this support is considered obsolete and now abandoned in the official release. The LCD4Linux (http://ssl.bulix.org/projects/lcd4linux/) project is known to support LCD-Linux among the possible connection types. I would appreciate some comments and feedback on the project. In view of the potential applications, future developments and improvements of LCD-Linux, I would also like to propose LCD-Linux for inclusion in the Linux kernel mainline. Thank you for your attention. With best regards, Mattia Jona-Lasinio (LCD-Linux project developer and maintainer) |
From: Geert U. <ge...@li...> - 2010-07-22 11:38:41
|
On Thu, Jul 22, 2010 at 13:21, Alan Cox <al...@lx...> wrote: > On Wed, 21 Jul 2010 14:57:54 +0200 > Mattia Jona-Lasinio <mat...@gm...> wrote: >> this is to introduce the LCD-Linux project (http://lcd-linux.sourceforge.net/), >> a kernel level implementation of a VT102 terminal emulator, optimized for small >> alphanumeric and graphic displays. > > The kernel already has a console and that provides an abstract > implementation that is used for everything from text mode displays to vga > to assorted accelerated hardware platforms. > > Why do we need a VT102 as well ? > >> functions. A solution is therefore to provide a sort of minimal terminal >> emulation in kernel space, that can be accessed through the standard character >> device interface. In this way the problem of the display management is reduced > > If you use the existing kernel console interfaces then you don't need to > worry about vt102 v console or having two terminal emulations running. Indeed, the kernel already has the console abstraction. I wrote a LCD console driver (for a HD44780 connected to the parallel port) using the standard console abstraction several years ago. As it used the standard console abstraction, it supported multiple virtual consoles and co-operated with the VGA text console out-of-the-box. Just use ALT-Fx to switch between different VCs on the LCD or on VGA. I never published the code, though. Will do so tonight when I get back to the machine that holds the code ;-) Having a bigger virtual console where the LCD follows the region surrounding the cursor is indeed a nice extension to have. Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- ge...@li... In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds |
From: Mattia Jona-L. <mat...@gm...> - 2010-07-24 10:32:02
|
On Thu, Jul 22, 2010 at 1:38 PM, Geert Uytterhoeven <ge...@li...> wrote: > On Thu, Jul 22, 2010 at 13:21, Alan Cox <al...@lx...> wrote: >> Why do we need a VT102 as well ? >> >> If you use the existing kernel console interfaces then you don't need to >> worry about vt102 v console or having two terminal emulations running. > > Indeed, the kernel already has the console abstraction. I agree on that and at the beginning I was thinking about writing a framebuffer driver as well. But on the way I realized that the standard Linux console was not exactly what I needed. I wanted to implement some escape sequences typical of the world of small displays, like the generation of custom characters, backward writing or backlighting. This would have required a change in the standard console, and I personally wouldn't dare to do it. I thought it would have been better to have a separate console emulation dedicated to these small devices. Moreover I wanted something that COULD be used as a console but not necessarily, that is something that could run happily in the presence of a normal monitor as well. It seems to me, but I may be wrong, that through the standard console system only the current visible console is actually updated while other consoles are just "software" updated. An external LCD would therefore be updated only when you "switch" to it, so it would not be possible to use it to display diagnostics. > I wrote a LCD console driver (for a HD44780 connected to the parallel > port) using > the standard console abstraction several years ago. As it used the standard > console abstraction, it supported multiple virtual consoles and co-operated with > the VGA text console out-of-the-box. Just use ALT-Fx to switch between different > VCs on the LCD or on VGA. I also wrote a very simple (and experimental) LCD console driver using the standard Linux console and LCD-Linux. More or less it works, though the "update" problem that I mentioned is still an issue. > Having a bigger virtual console where the LCD follows the region > surrounding the cursor > is indeed a nice extension to have. That's another point which would have required a modification at the console level and, as I said, I didn't want to touch at the standard console. But we can think about it! ;) Regards, Mattia |
From: Geert U. <ge...@li...> - 2010-07-26 20:08:50
|
On Thu, Jul 22, 2010 at 13:38, Geert Uytterhoeven <ge...@li...> wrote: > On Thu, Jul 22, 2010 at 13:21, Alan Cox <al...@lx...> wrote: >> On Wed, 21 Jul 2010 14:57:54 +0200 >> Mattia Jona-Lasinio <mat...@gm...> wrote: >>> this is to introduce the LCD-Linux project (http://lcd-linux.sourceforge.net/), >>> a kernel level implementation of a VT102 terminal emulator, optimized for small >>> alphanumeric and graphic displays. >> >> The kernel already has a console and that provides an abstract >> implementation that is used for everything from text mode displays to vga >> to assorted accelerated hardware platforms. >> >> Why do we need a VT102 as well ? >> >>> functions. A solution is therefore to provide a sort of minimal terminal >>> emulation in kernel space, that can be accessed through the standard character >>> device interface. In this way the problem of the display management is reduced >> >> If you use the existing kernel console interfaces then you don't need to >> worry about vt102 v console or having two terminal emulations running. > > Indeed, the kernel already has the console abstraction. > > I wrote a LCD console driver (for a HD44780 connected to the parallel > port) using > the standard console abstraction several years ago. As it used the standard > console abstraction, it supported multiple virtual consoles and co-operated with > the VGA text console out-of-the-box. Just use ALT-Fx to switch between different > VCs on the LCD or on VGA. > > I never published the code, though. Will do so tonight when I get back > to the machine that holds the code ;-) And so I did, to prevent it from being lost for mankind: http://users.telenet.be/geertu/Download/hd44780.tar.gz This is a Linux console driver for a HD44780 LCD connected to a PC-style parallel port. It supports both 4-bit and 8-bit interface mode. The code was developed and used with a 20x4 LCD connected to the parallel port of a standard PC and a CHRP LongTrail PowerPC box, with Linux kernel 2.2 (early development) and 2.4, from 2000 until 2004. There's no guarantee it will work with more recent kernels. The console driver has a comment suggesting to use a 20x4 window on an 80x25 virtual screen, but this has never been implemented. It consists of 4 modules: - hd44780: Mid-level HD44780 LCD driver, handling the HD44780 commands [kernel, user] - parlcd: Low-level HD44780 driver, defining how to talk to a HD44780 LCD connected to a PC-style parallel port [kernel, user] - lcdcon: Standard Linux console driver for a HD44780 LCD [kernel] - play: Interactive test program to talk to the HD44780 or to the raw parallel port [user] Modules marked [kernel] are used inside the Linux kernel only. Modules marked [user] are used with the userspace test program. Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- ge...@li... In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds |
From: Alan C. <al...@lx...> - 2010-07-22 12:05:53
|
On Wed, 21 Jul 2010 14:57:54 +0200 Mattia Jona-Lasinio <mat...@gm...> wrote: > Hi, > > this is to introduce the LCD-Linux project (http://lcd-linux.sourceforge.net/), > a kernel level implementation of a VT102 terminal emulator, optimized for small > alphanumeric and graphic displays. The kernel already has a console and that provides an abstract implementation that is used for everything from text mode displays to vga to assorted accelerated hardware platforms. Why do we need a VT102 as well ? > functions. A solution is therefore to provide a sort of minimal terminal > emulation in kernel space, that can be accessed through the standard character > device interface. In this way the problem of the display management is reduced If you use the existing kernel console interfaces then you don't need to worry about vt102 v console or having two terminal emulations running. The basic idea seems sound enough other than that. Another reason for using the kernel console/vt driver is that you can then also support mini bitmap displays because a frame buffer driver backed by a driver for a suitable LCD panel can work nicely because the vt driver can sit on the fb layer quite happily and fb then implements low level handling for the pixels. Alan |
From: Miguel O. <mig...@gm...> - 2010-07-22 19:19:35
|
On Wed, Jul 21, 2010 at 2:57 PM, Mattia Jona-Lasinio <mat...@gm...> wrote: > Hi, > > this is to introduce the LCD-Linux project (http://lcd-linux.sourceforge.net/), > a kernel level implementation of a VT102 terminal emulator, optimized for small > alphanumeric and graphic displays. > > The possibility to connect to the computer small alphanumeric as well as graphic > displays, has always attracted some interest. These small devices are connected > to the computer and can be used to display system diagnostics like network > usage, RAM or disk usage or even to replace the usual monitor. Possible > applications can be found in embedded systems or clusters. These displays are > connected to the computer through serial lines, parallel ports and more recently > through USB connections. Appropriate programs in userspace gather the desired > information and output it on the display. However for this to work, the > userspace program has to implement some sort of display management, to determine > what must be displayed where. This has two major disadvantages. First. Every > userspace program willing to drive a display must solve the very same problems > (display scroll and refresh, for instance), resulting in an overall duplication > of code. Second. Display controllers usually require quite strict timings for > proper operation and it is not trivial neither efficient to obtain this in > userspace, whereas it is straightforward in kernel space through the usual delay > functions. A solution is therefore to provide a sort of minimal terminal > emulation in kernel space, that can be accessed through the standard character > device interface. In this way the problem of the display management is reduced > to some calls to the usual read/write/seek/ioctl routines. At the same time one > has the possibility to implement handling of escape sequences, thus opening the > way to standard applications based on the ncurses library. Someone told me once ago, when I submitted the cfag12864b/ks0108 drivers, to make them use a framebuffer, so we could get a console on it using a program like con2fb program in an independent manner. It worked flawlessly and the console was quite usable! I see that you want to implement something more complex, but maybe someone/you can make a use of that idea. Check it out : ) > > LCD-Linux aims to be a complete VT102 terminal emulation in kernel space, > optimized for small alphanumeric and graphic displays. It consists of two > distinct pieces of software. > > The first piece is the lcd-linux module in itself, implementing a (hopefully) > complete VT102 terminal with the addition of some custom escape sequences > specific to the world of small LCD displays. Care has been taken to avoid any > conflict between standard and custom escape sequences. A major feature of > lcd-linux is the possibility to define a virtual display geometry larger than > the physical one, so that one can use a small display as a normal 80x25 monitor > in an effective way. The layer takes care about display refresh and keeps the > cursor visible in a smart way. A second feature is the possibility to connect > more than one display (up to 256 different displays). Each display is assigned a > different minor number and is addressed individually. The lcd-linux module also > registers the appropriate major number character device and implements all the > relevant read/write/seek/ioctl functions allowed on the character device. > Finally it creates some /proc files for internal inspection, information and > diagnostics. > > The second piece of software is the display driver, implementing all functions > that are controller specific. Each driver registers itself with the lcd-linux > layer and behaves like a 'slave' with respect to it. The interface between > lcd-linux and the display driver is kept as simple as possible and no assumption > is made by any of the two parts on the implementation of the other part. Ideally > there will be one module for each controller. At the current stage, the driver > for the Hitachi HD44780 (and compatibles) controller is fully implemented and > optimized. Drivers for other controllers can be written in an easy way thanks to > the standard interface provided by the lcd-linux layer. > > The LCD-Linux project has been under development for several years and has now > reached a stable state. It has been succesfully compiled, tested and used on > different machines running Linux version 2.2, 2.4 and 2.6. The software can be > compiled as a module or compiled statically into the kernel. In the latter case, > the user can pass some parameters at boot time, to configure the display as soon > as possible during the boot sequence. The project comes with Documentation and > examples about how to use it. > > LCD-Linux is released under the GNU General Public License version 2. The latest > release is available at the Sourceforge website: > > http://lcd-linux.sourceforge.net/ > http://prdownloads.sourceforge.net/lcd-linux/lcd-linux-0.13.9.tar.gz?download > > The CVS version still includes some partial support for Linux 2.0 but this > support is considered obsolete and now abandoned in the official release. > > The LCD4Linux (http://ssl.bulix.org/projects/lcd4linux/) project is known to > support LCD-Linux among the possible connection types. > > I would appreciate some comments and feedback on the project. In view of the > potential applications, future developments and improvements of LCD-Linux, I > would also like to propose LCD-Linux for inclusion in the Linux kernel mainline. > > Thank you for your attention. > > With best regards, > > Mattia Jona-Lasinio > > (LCD-Linux project developer and maintainer) > |
From: Mattia Jona-L. <mat...@gm...> - 2010-07-24 09:52:55
|
On Thu, Jul 22, 2010 at 9:19 PM, Miguel Ojeda <mig...@gm...> wrote: > Someone told me once ago, when I submitted the cfag12864b/ks0108 > drivers, to make them use a framebuffer, so we could get a console on > it using a program like con2fb program in an independent manner. It > worked flawlessly and the console was quite usable! > > I see that you want to implement something more complex, but maybe > someone/you can make a use of that idea. Check it out : ) Hi, thanks for pointing this out. I'll certainly check it! :) Regards, Mattia |
From: Mattia Jona-L. <mat...@gm...> - 2010-07-28 19:24:39
|
On Mon, Jul 26, 2010 at 10:11 PM, Geert Uytterhoeven <ge...@li...> wrote: > On Sat, Jul 24, 2010 at 16:43, Florian Tobias Schandinat > <Flo...@gm...> wrote: >> Mattia Jona-Lasinio <mattia.jona <at> gmail.com> writes: >>> Moreover I wanted something that COULD be used as a console but not >>> necessarily, that is >>> something that could run happily in the presence of a normal monitor >>> as well. It seems to me, but I may be >>> wrong, that through the standard console system only the current >>> visible console is actually updated >>> while other consoles are just "software" updated. An external LCD >>> would therefore be updated >>> only when you "switch" to it, so it would not be possible to use it to >>> display diagnostics. >> >> True, that's a general problem one has when multiple framebuffers exist. >> Therefore I'd be very happy if someone could come up with a general solution. > > Fixing that was (one of the) goal of the linux-console project. James? Hmmm, the linux-console project seems to be dead. There are no file releases after nearly ten years and the CVS is three years old. I downloaded your driver and explored the code a bit. Indeed there are many similarities with the very early stages of LCD-Linux. At the beginning I also wrote something very close to what you did. But then I realized that the display management part was very much intertwined with the low level details of the display (parallel port, 8 bit and 4 bit and so on....), and this made the module not so obvious to be ported to different displays. If you abstract the display management, add a framebuffer, you realize that basically you get a terminal emulator (nearly) for free, with the possibility to add custom features typical of small displays (like custom character generation). And once a framebuffer is added, you can play a bit by adding a virtual display larger than the physical one, also adding the code to keep the cursor visible in a smart way. Basically this is the way LCD-Linux was born. Implementing this in the standard Linux terminal emulation would require a rewrite of most of the code, which I personally would do only if there is some interest from the community in improving the standard Linux console, and I don't think it is the case looking at the age of the Linux console project. So I decided to keep it separate. But never say never! In the future the two consoles could merge in a single one. ;) Greetings, Mattia |
From: James S. <jsi...@in...> - 2010-07-29 16:58:15
|
> <ge...@li...> wrote: > > On Sat, Jul 24, 2010 at 16:43, Florian Tobias Schandinat > > <Flo...@gm...> wrote: > >> Mattia Jona-Lasinio <mattia.jona <at> gmail.com> writes: > >>> Moreover I wanted something that COULD be used as a console but not > >>> necessarily, that is > >>> something that could run happily in the presence of a normal monitor > >>> as well. It seems to me, but I may be > >>> wrong, that through the standard console system only the current > >>> visible console is actually updated > >>> while other consoles are just "software" updated. An external LCD > >>> would therefore be updated > >>> only when you "switch" to it, so it would not be possible to use it to > >>> display diagnostics. > >> > >> True, that's a general problem one has when multiple framebuffers exist. > >> Therefore I'd be very happy if someone could come up with a general solution. > > > > Fixing that was (one of the) goal of the linux-console project. James? > > Hmmm, the linux-console project seems to be dead. There are no file > releases after nearly ten > years and the CVS is three years old. We never did file releases. Mostly people just checked out cvs and then built and tested out the kernel. At first it was a massive project which covered several areas. That tree was used as a staging ground for the input api and the new fbdev api. We even for a time had had the serial api that you find drivers/serial. All of that has been made main stream :-) Then we saw graphics cards all becoming agp and mother boards with multiple apg slots where extremely rare. So interest in the project died off. Now with usb and pcie plus graphics cards with multiple crtcs its is becoming possible again. Recently I have been looking at and working on the DRI mode setting api since it covers the bulk of the graphics cards out there for the PC market which are pcie which means the possiblity of multiple graphics cards in parrallel. You are not the only one looking at this solution. > Implementing this in the standard Linux terminal emulation > would require > a rewrite of most of the code, which I personally would do only if > there is some interest from > the community in improving the standard Linux console, and I don't > think it is the case > looking at the age of the Linux console project. So I decided to keep > it separate. > But never say never! In the future the two consoles could merge in a > single one. ;) Hum. Only in the last year have I started to see a interest in this area again. A few months ago someone else was discussing with me the limitations of the linux console system. I have a few drm changes I like to push first for the next merge widow. Perhaps if Andrew Morton is willing to merge the my linuxconsole git tree into his -mm branch for wide area testing then I can start the linux console stuff up again. Currently my console git tree has no commits. Its just a raw tree. BTW yes it is alot of work to cleanup the console system. |
From: Alan C. <al...@lx...> - 2010-07-28 19:27:42
|
> was born. Implementing this in the standard Linux terminal emulation > would require > a rewrite of most of the code, which I personally would do only if > there is some interest from > the community in improving the standard Linux console There is a great deal of interest. Most of the console (as in framebuffer) activity moved to the 3D direct rendering world some time ago. Let's start at the beginning. What console layer things need fixing to make the LCD Linux project able to use them ? Multiple displays live at once is an obvious one - the 3D graphics folks also want some of that too. Alan |
From: Mattia Jona-L. <mat...@gm...> - 2010-07-29 09:09:14
|
On Wed, Jul 28, 2010 at 9:39 PM, Alan Cox <al...@lx...> wrote: > Let's start at the beginning. What console layer things need fixing to > make the LCD Linux project able to use them ? Good to hear that! :) Just give me a few days to write a detailed todo list. |
From: James S. <jsi...@in...> - 2010-07-29 16:49:46
|
> > was born. Implementing this in the standard Linux terminal emulation > > would require > > a rewrite of most of the code, which I personally would do only if > > there is some interest from > > the community in improving the standard Linux console > > There is a great deal of interest. Most of the console (as in > framebuffer) activity moved to the 3D direct rendering world some time > ago. Really. I didn't expect the console to be of much interest. > Let's start at the beginning. What console layer things need fixing to > make the LCD Linux project able to use them ? > > Multiple displays live at once is an obvious one - the 3D graphics folks > also want some of that too. Okay you asked for it. 1) To do multiple displays will require the console tool updates. 2) Kill the big ugly console lock. One lock for not only multiple VTs but even multiple types of consoles is horrible. I seen on embedded board using the framebuffer device take the console lock thus block the serial port. 3) Invert the VT layer. Currently the console/printk driver is on top of the tty layer. It would be nice to be able to only use a very light weight vt printk without the VT tty on top for embedded platforms. 4) Seperate out the VT emulation layer. Related to 3. 5) Multiple independent VT support. Which brings up the question what should the mapping of VCs to a VT look like. 6) A nice scrollback buffer on the VT layer level instead of the hacks we have in fbcon and vgacon. |
From: Alan C. <al...@lx...> - 2010-07-29 19:04:21
|
> 3) Invert the VT layer. Currently the console/printk driver is on top of > the tty layer. It would be nice to be able to only use a very light > weight vt printk without the VT tty on top for embedded platforms. No. printk hits console drivers why may or may not be frame buffer interfaces. Has done for a very long time. Keith Packard has also been doing stuff with crash time oops displays etc over an X display. > 4) Seperate out the VT emulation layer. Related to 3. Separate from what ? > 5) Multiple independent VT support. Which brings up the question what > should the mapping of VCs to a VT look like. I would suggest we borrow the X idea and each VC is int display; /* Display it is on (for console flipping) */ struct something *vt; /* VT which it is displaying */ int x,y,w,h; /* Window onto vt */ |
From: James S. <jsi...@in...> - 2010-07-29 18:39:39
|
> > 3) Invert the VT layer. Currently the console/printk driver is on top of > > the tty layer. It would be nice to be able to only use a very light > > weight vt printk without the VT tty on top for embedded platforms. > > No. printk hits console drivers why may or may not be frame buffer > interfaces. Has done for a very long time. Keith Packard has also been > doing stuff with crash time oops displays etc over an X display. Correct. What I mean is have the ability to just register the console driver but not the tty driver. > > 4) Seperate out the VT emulation layer. Related to 3. > > Separate from what ? We can still have a basic tty layer without the control characters, think do_con_trol in vt.c, junk compiled into the kernel. Make it a options for userland to do the vt100 emulation. > > 5) Multiple independent VT support. Which brings up the question what > > should the mapping of VCs to a VT look like. > > I would suggest we borrow the X idea and each VC is > > int display; /* Display it is on (for console flipping) */ > struct something *vt; /* VT which it is displaying */ > int x,y,w,h; /* Window onto vt */ /dev/tty[0-16] -> VT display 0 /dev/tty[17-31] -> VT display 1 etc. At least that is how I handled it several years ago. |
From: Mattia Jona-L. <mat...@gm...> - 2010-08-03 12:22:37
|
I explored the kernel sources dealing with the console emulation, framebuffer support and console drivers. I do realize that if we want to fix all layers in a clean way there is a lot of work to do. But before going any further I'd like to know some preliminary things. We are talking about a massive rewrite of code, also including a redesign of the console layer and (at least) the VGA driver (vgacon) and framebuffer driver (fbcon), not just a couple of patches to throw in. Do we have the will to do this job? I mean, I personally do but I don't want to spend time and effort in something that will be eventually rejected. Linux has a console system, so we are not in a hurry and we can think about it. So the main question: how do we proceed? In case we want to fix this, we should discuss about the design and implementation to follow. Presently the struct vc_data contains a lot of information common to the driver and the console layers. We should split this struct in order to have a more transparent interface between the two parts. Ideally the driver should not know anything about the console implementation and the members of the vc_data and it should only take care about displaying the right thing at the right place. The vt_struct should represent a physical device, like a monitor or a LCD display. Every vt_struct can have one or more vc_data associated to it. All available vt_struct are physically refreshed but for every vt_struct, only the currently visible vc_data on that struct is actually updated. The others are just "software updated". I don't know if all this is the same idea that James was suggesting. We should avoid fixed size vectors of pointers to these structs by making them elements of linked lists. I agree on the mapping between vc and vt but I'd like to make the number of vc per vt an option to be passed at boot time or when init is launched (for instance), not a compile time option. I totally agree that all this must be somewhat separated from the tty layer, to have a console without a tty driver, or at least a very light one. What do you think? Coming back to LCD-Linux, I will write a module to make it use the present framework, basically deactivating the terminal emulation and a bunch of other things, but keeping the virtual display. Let's see the result ;) BTW, I currently use lcd-linux with a 4x40 LCD display which has two controllers onboard. The possibility to drive displays with more than one (up to 7) controller onboard is a feature of the present hd44780 driver. Greetings Mattia On Thu, Jul 29, 2010 at 8:39 PM, James Simmons <jsi...@in...> wrote: > >> > 3) Invert the VT layer. Currently the console/printk driver is on top of >> > the tty layer. It would be nice to be able to only use a very light >> > weight vt printk without the VT tty on top for embedded platforms. >> >> No. printk hits console drivers why may or may not be frame buffer >> interfaces. Has done for a very long time. Keith Packard has also been >> doing stuff with crash time oops displays etc over an X display. > > Correct. What I mean is have the ability to just register the console > driver but not the tty driver. > >> > 4) Seperate out the VT emulation layer. Related to 3. >> >> Separate from what ? > > We can still have a basic tty layer without the control characters, think > do_con_trol in vt.c, junk compiled into the kernel. Make it a options for > userland to do the vt100 emulation. > >> > 5) Multiple independent VT support. Which brings up the question what >> > should the mapping of VCs to a VT look like. |
From: James S. <jsi...@in...> - 2010-08-04 14:30:16
|
> I explored the kernel sources dealing with the console emulation, > framebuffer support and console drivers. I do realize that if we want to fix > all layers in a clean way there is a lot of work to do. Yes, but the good news is I have been here before. The good news is that the console code has been abstracted out of most low level drivers so it makes life much easier this time around. Also today we are starting to have a greater amount of hardware that can do multi-seat. Another project dealing with these same issues is http://plugable.com/2009/11/16/setting-up-usb-multiseat-with-displaylink-on-linux-gdm-up-to-2-20/ > But before going any further I'd like to know some preliminary things. > We are talking about a massive rewrite of code, also including a redesign > of the console layer and (at least) the VGA driver (vgacon) and framebuffer > driver (fbcon), not just a couple of patches to throw in. Do we have the will > to do this job? I mean, I personally do but I don't want to spend time and > effort in something that will be eventually rejected. > Linux has a console system, so we are not in a hurry and we can > think about it. So the main question: how do we proceed? Like before. Bit by bit to avoid massive code drops that could break lots of things. Do certain select changes and push them to Andrew Mortons -mm tree for wide testing. If we have a successful run then push it main stream. While in the -mm tree we start the next round of changes. Once the previous batch from the -mm tree is pushed main stream then push the next batch of changes. > In case we want to fix this, we should discuss about the design and > implementation > to follow. Presently the struct vc_data contains a lot of information > common to the driver and the > console layers. We should split this struct in order to have a more > transparent interface > between the two parts. Ideally the driver should not know anything > about the console > implementation and the members of the vc_data and it should only take care about > displaying the right thing at the right place. > The vt_struct should represent a physical device, like a monitor or a > LCD display. > Every vt_struct can have one or more vc_data associated to it. All > available vt_struct > are physically refreshed but for every vt_struct, only the currently > visible vc_data on that struct is > actually updated. The others are just "software updated". I don't know > if all this is > the same idea that James was suggesting. Yes. That is exactly what I had before. > We should avoid fixed size vectors of pointers to these structs by > making them elements > of linked lists. I think for our case idrs whould be better. > I agree on the mapping between vc and vt but I'd like to make the > number of vc per vt > an option to be passed at boot time or when init is launched (for > instance), not a > compile time option. I had it as a module option. Now ioctl VT_GETSTATE has a problem with more tha 16 VCs. So original I made 16 the limitation of VCs per VT. > I totally agree that all this must be somewhat separated from the tty > layer, to have > a console without a tty driver, or at least a very light one. > > What do you think? We pretty much have the same goals. > Coming back to LCD-Linux, I will write a module to make it use the > present framework, > basically deactivating the terminal emulation and a bunch of other things, but > keeping the virtual display. Let's see the result ;) Excellent. Let me see the work once your done. > BTW, I currently use lcd-linux with a 4x40 LCD display > which has two controllers onboard. The possibility to drive displays > with more than one > (up to 7) controller onboard is a feature of the present hd44780 driver. I can discuss with you off line about getting a hold of one of these boards. Okay. I have sync my console git tree up to linus latest tree. I started last night on the first pass of the console changes. Mostly code cleanup to make the second round of changes easier to deal with. I will commit them in the next few days after some testing of course. I will send out a email once I haev done the commit. http://git.infradead.org/users/jsimmons/linuxconsole-2.6.git |