The idea of a OpenGL canvas is not new, but this implementation inherits from TCanvas, so you can use code which is designed to access a TCanvas.
Please review the code in LazControlGLTests to see what this actually means. None of the code in LazControlGLTests was written with OpenGL in mind. And yet, the code works for a standard TCanvas, plus a TLazCanvasGL.
Note: The font display needs work, and I'm not 100% happy with the TBitmap to texture linkage.
Features
- Enables TCanvas code to work with OpenGL
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