right now no checks on the BMP file is made. Which causes the issue, that a exe file is getting build but the exe is not startable since incompatible BPM file appended.
Far more no real error is getting reported in the trace log. I spent a numerous amount of time to fiddle this out. Finally the issue have been, that my GIMP was exporting in 32 bit instead of 24 bit (even if I configured it to use 24 bit only)
It would be pretty easy to verify all needed BPM requirements during the build of the EXE and to terminate if the BMP is invalid.
I am also willing to contribute the BPM needed checks.
Please let me know if a contribution is wished and would be integrated?
really no interest?
As said would implement the check...
just need to know if you would integrate it, so not to make senseless work
Hi, your contribution is welcome, it not lack of interest but time in the past few days....
Yes, I'll integrate it.
BR,
Grzegorz
great, could you share me in which package your prefer the class?
Also in which class you preferably would like to have the check integrated so that it will work on any build types
I think the net.sf.launch4j.binding package would be good if you call the
it from Splash.checkInvariants().
There is already a check there that determines if the file exists, so you
could create a new validation.
On Wed, May 30, 2018 at 4:43 PM, cilap dpalic@users.sourceforge.net wrote:
Related
Feature Requests: #124
Hi there,
This would be a very nice feature to add. As it is, the program fails with no clues as to why. I realsied it worked when I excluded the spasl screen, and then found the solution on Stack Overflow, but I still wasted some time.
Regards,
Craig.