I decided to move LambdaRogue's project from SourceForge to Google Code, including all relevant downloads. While SourceForge was a great site some years ago, more and more problems occur, including non-working statistics and interface changes to the worse.
I will keep the LambdaRogue downloads at SourceForge for some weeks, but the recommended place is now the LambdaRogue project at Google Code: http://code.google.com/p/lambdarogue/
A new update on the roguelike RPG LambdaRogue has been released.
The new version of LambdaRogue, 1.3., has been released and includes several new dungeon features and some important bug fixes.
Some minutes ago I recognized that the Windows download of LambdaRogue 1.2 was broken; I forgot to include necessary .dll files. I have replaced it
with a working setup file now.
LR 1.2 is released. It brings some interface updates and some gameplay enhancements.
After over 2 years of development, the first stable version of LambdaRogue, 1.0, has been released for Windows, Linux and as source.
Released the next major update, 0.3.1. Currently only Windows binary, Source and Linux will follow tomorrow.
Another noncritical patch has been released:
-- 0.3.0.4 (gamma 1) --
BUG FIXES:
- Diplomas in character dump look weird
- Texts of two quests contain errors (but don't affect solvability)
BALANCING:
- increased the power of the unique enemies; changed their special attacks
I released a minor update to LambdaRogue. This update is available as binary for Windows and Linux. Source code is available, too.
Note that this is a patch to an existing 0.3.0.2 installation. If you don't have 0.3.0.2, you'll need to download and extract 0.3.0.2 first and then copy the contents of the 0.3.0.3 patch archive over the 0.3.0.2 installation.
This is an important update with many bugfixes and interface optimizations. You now can also use the mouse.
I just released a major update to LambdaRogue.
The new version can be found in downloads section.
This release fixes various balancing issues and some serious bugs. However, it's only a preview and the source is not available for this. So you can download binaries for Windows and Linux at LambdaRogue's website (http://donick.net/lambdarogue-download.html).
I just discovered a really serious bug which makes the game unwinnable. When in DLV 19, you can't enter level 20 (the last level) - well, you can press "enter" to do so, but level 20 won't be created.
Sorry. Will be fixed soon.
I just released another beta, again with lots of changes. The changelog lists of all of them.
I released the first snapshot (i.e. preview) of the next official beta release (beta 5, planned for April 2007). Some significant changes have been made: HP does not regenerate automatically any longer. New trader types: hospital, academy and restaurant. Many bugs fixed. However, the main features planned for beta 5 aren't implemented in this snapshot (it wouldn't be a snapshot if it was ready already, would it? ;) )
LambdaRogue has a new website. The URL is still the same (http://donick.net/lambdarogue.html), but the design is now clearer and somehow ... more adult. The site will also contain information about NeoTerr, the different religions (i.e. character classes) and the mysterious Drekh'nar.
And again I released an update. See notes and changelog for details.
I just released another bugfix to the last LR beta which adresses some other issues found after releasing 0.1.100a. Some of them were overseen, some of them were new in the last fix.
I just released an improved version of the last beta (0.1.100). It fixes some errors, improves UI and you now can config if monsters should grow with the player or not. Upgrading to this version is strongly advised.
Yeah! ;) Finally I released a new beta, both for windows and linux. Have fun.
Over the past days, I made countless changes on the game. I recreated several formula for damage calculation, experience and level-up-calculation, changed the balancing of enemies, i hunted various bugs, implemented new features, improved magical chants, long range combat, created an optional quick inventory menu, that can be shown instead of the long list ...
No snapshot today, 'cause beta 4 is coming soon. Truely.
Another day, another development snapshot. With some new features and other colors. The realistic green grass did not fit in my imagination of an underground world.
Once again a small snapshot. Bug fixes and some new quests and story parts.