[qfusion-cvs-commits] SF.net SVN: l33t: [812] trunk/qfusion/doc/Readme.txt
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digiman
From: qfusion s. c. <l33...@li...> - 2008-02-19 20:53:45
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Revision: 812 http://l33t.svn.sourceforge.net/l33t/?rev=812&view=rev Author: digiman Date: 2008-02-19 12:53:39 -0800 (Tue, 19 Feb 2008) Log Message: ----------- update the readme Modified Paths: -------------- trunk/qfusion/doc/Readme.txt Modified: trunk/qfusion/doc/Readme.txt =================================================================== --- trunk/qfusion/doc/Readme.txt 2008-02-19 20:40:46 UTC (rev 811) +++ trunk/qfusion/doc/Readme.txt 2008-02-19 20:53:39 UTC (rev 812) @@ -27,6 +27,8 @@ - Moving\rotating portals and mirrors - Stencil shadows - Clientside HUD's + - Shadow maps + - GLSL shaders Installation: @@ -48,20 +50,11 @@ What's new in 3.10 -========- -- OpenGL Shading Language support -- Deluxemaps and bumpmapping support via GLSL, including support for lightstyles (see included "ravendelux" demo courtesy of Jalisko or use Nexuiz maps for demonstration) -- Reworked OpenGL-states layer, minimizing the number of calls to OpenGL subsystem -- OpenAL support (optional) -- ALSA support for sound output on Linux systems -- New shader keywords for GLSL, describing "materials" (diffusemap, heightmap/normalmap, glossmap) -- New shader keywords for better compatibility with Warsow -- Optimized mirrors and portals rendering using OpenGL scissor testing -- Skyportals support (rendering the map from portal's camera position instead of regular skybox) -- Rewritten renderer of SKM models (using matrix-palette animation) -- Maps, models and shaders now take less memory and less likely to cause cache misses due to the redesign of used data structures and improved memory management -- Support for .ogg files as regular sounds, not just background tracks -- Optimized rendering of maps with global fog (automatic detection, farclip is set to distance of fog opacity). -- A good bunch of bugfixes, speedups, cleanups and improvements in all areas +- Shadow maps support for models +- Occlusion queries support for shadow maps, portals and models +- Outlines GLSL shader for cell shading effect +- Added decal stage to "material" shader passes +- Bugfixes and optimizations -========- What's new in 3.09 @@ -153,6 +146,7 @@ r_subdivisions - controls level of detail of world meshes r_faceplanecull - enables\disables backface culling r_shadows 1 - planar shadows. set r_stencilbits to 8 for stencil shadows + r_shadows 2 - shadow maps. cm_nocurves - turn on/off collision detection on curves @@ -162,17 +156,7 @@ gl_screenshot_jpeg_quality - quality of screenshots saved to jpeg gl_ext_extensions - turn on/off all OpenGL extensions - gl_ext_texture_filter_anisotropic - sets the degree of texture anisotropic filter - gl_ext_max_texture_filter_anisotropic - constant variable, maximum value of texture anisotropic filter - gl_ext_texture_edge_clamp - turn on/off usage of the OpenGL extension - gl_ext_compressed_textures - turn on/off texture compression - gl_ext_compiled_vertex_array - turn on/off usage of the OpenGL extension - gl_ext_texture_env_combine - turn on/off usage of OpenGL multitexture combining - extension. - gl_ext_NV_texture_env_combine4 - turn on/off usage of OpenGL multitexture NVidia combining - extension. - gl_ext_swapinterval - enable/disable control over vertical synchronization - gl_ext_vertex_buffer_object - turn on/off usage of GL_ARB_vertex_buffer_object + gl_ext_* - individually turn on/off various OpenGL extensions vid_displayfrequency - sets the display frequency -========- This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |