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Engines, engines...

Since L-Bot is using a large amount of lighting it should be a 3D/2.5D game. So OpenGL it is...Hence I need a gfx engine. I've heard a few good things about ogre and I'm going to dive head 1st into it this weekend and see what comes up. The ogre python binding is only ready for prime time so L-Bot is going to be a C++ project (for a while :). There is a new cvs module: l-bot-ogre-alpha, which is a skeleton c++/orge tree. Pretty much only the autoconf and demo ogre c++ file exist there. It also needs some cleaning.

Note a 2D version of l-bot is still on the cards, since I want this game to
be portable as possible... Eg. People playing it on old laptops/pdas.

Posted by Andrew  Jones 2013-03-08

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