I have compiled the Xmame with openGL support and I can run the roms with the console using bilinear filter and those things, but with Kxmame, the OpenGL options don't work, maybe is a bug?
Hmm, xmame with OpenGL with bilinear filtering works on my machine (it makes a difference with this option on or off).
Did you choose OpenGL as your default video mode? (menu Settings->Configure kxmame->Rendering->X11 Options->Video mode->OpenGL)
Did you setup seperate options for individual games? Remember that option settings for invidual game have higher priority than the default options.
Yep, it was my fault, I had to choose OpenGL as my default video mode. Thanks very much for your help, now I can use xmame with all his power, this is the best xmame frontend for unix ;)
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