Activity for Krystal Drop

  • root <> committed [2fbacd]

    initial checkin

  • arak01 <> committed [592669]

    New non buggy .dsw

  • krys <> committed [64937e]

    First implementation of TakeHand. Still buggy

  • krys <> committed [e7e87a]

    Added an object which represent the physical attributes of the field

  • krys <> committed [e165b9]

    2 prototypes for getting gems' y from outside KD_Row

  • krys <> committed [26f2d8]

    Smashed an horrible macro bug

  • arak01 <> committed [253508]

    Commiting new files:

  • krys <> committed [db6f48]

    A better Makefile

  • root <> committed [f2800a]

    initial checkin

  • krys <> committed [b4803b]

    Added gem.cpp (sprite_instance+ gem_type)

  • krys <> committed [88ffd4]

    Added a new controller

  • arak01 <> committed [aceab9]

    video directory import

  • arak01 <> committed [b09bb2]

    VisualC directory, first commit

  • krys <> committed [509997]

    Added resource utilities (lib + source code for a very simple command-line editor)

  • krys <> committed [ecc62e]

    *** empty log message ***

  • krys <> committed [0bbfa0]

    Macro tests in game/

  • arak01 <> committed [cb49e8]

    Commited the logfile.cpp & logfile.h

  • krys <> committed [cc34c6]

    First graphical representation of a row

  • krys <> committed [2b2e3d]

    *** empty log message ***

  • krys <> committed [f7aea0]

    Base import, nothing showy

  • krys <> committed [fcf9ca]

    Import of the field primitives (only hand is implemented)

  • krys <> committed [9a2f0f]

    Impossible to add when a linedown is in progress

  • arak01 <> committed [993bba]

    Première version

  • krys <> committed [cdcb9f]

    - Fixed some warnings

  • krys <> committed [1c5cf5]

    Cleaned art/ directory

  • arak01 <> committed [a5e6d2]

    Commited a new Visual C++ project: AccWinEditor, a Acc file editor for Krystal Drop under windows only, using MFCs....

  • arak01 <> committed [7dd0a9]

    k

  • krys <> committed [4ebe0d]

    *** empty log message ***

  • krys <> committed [dcc1bd]

    Chtit update

  • krys <> committed [29a073]

    Added CheckOverflow

  • krys <> committed [e95682]

    - Corrected the headers

  • arak01 <> committed [164ed7]

    Added a new way to load sprites: a method Load which take a text file in argument.

  • krys <> committed [0a074a]

    - Added a small highscores handler

  • arak01 <> committed [e84a89]

    Some more minor changes to KD_Table and to the gems.

  • krys <> committed [136549]

    Added a bug list

  • krys <> committed [d54198]

    - The core engine is bugless now. Finally ! (well, we hope it is, eheh)

  • krys <> committed [7e6a50]

    *** empty log message ***

  • arak01 <> committed [a45fb1]

    Added 2 new files: sound.cpp and sound.h

  • arak01 <> committed [35bcd8]

    Added 2 new files from the SDL_gfx library:

  • krys <> committed [ec45a0]

    *** empty log message ***

  • krys <> committed [44006f]

    Heavy modifications in the lower layer (row+anim_row)

  • krys <> committed [9e5cba]

    -Corrected part of the lose condition

  • arak01 <> committed [d051bc]

    Added snprintf.c and snprintf.h, 2 files released under LGPL.

  • krys <> committed [06af77]

    *** empty log message ***

  • krys <> committed [31c8cb]

    Smashed a few bugs.

  • krys <> committed [18320f]

    *** empty log message ***

  • krys <> committed [4af9cc]

    - BUGLIST file added

  • arak01 <> committed [21b77c]

    Tried to improve gameplay

  • krys <> committed [b9da95]

    This commit was manufactured by cvs2svn to create branch 'kd'.

  • krys <> committed [55e345]

    Added a highscore controller

  • krys <> committed [b4803b]

    Added gem.cpp (sprite_instance+ gem_type)

  • krys <> committed [7d5793]

    Some bugs are linked to invalid values of param->IsRemoving()

  • arak01 <> committed [e78503]

    Added the font class to the repository

  • arak01 <> committed [b7a675]

    Corrected a memory leak in TitleController

  • krys <> committed [ab08d6]

    *** empty log message ***

  • krys <> committed [d3e702]

    KDpp/KD import

  • arak01 <> committed [c7b4f9]

    Corrected the bug of initialisation of score and combo number when starting a new game.

  • arak01 <> committed [1f315c]

    Added a background.

  • krys <> committed [67e164]

    - Added a splash screen

  • arak01 <> committed [362425]

    Corrected a memory leak in SurvivalController,

  • arak01 <> committed [22086e]

    Added light instead of the clown, with a full buch of animations.

  • arak01 <> committed [3a0e8d]

    Updated sound for the SurvivalController

  • krys <> committed [6d78d8]

    Re-added configuration support

  • krys <> committed [b21743]

    Removed files that have been copied in Sources/

  • krys <> committed [903b8a]

    Implemented last part of Row/Set

  • arak01 <> committed [81ff19]

    Added a bunch of extra features, extra sounds, extra graphics... well making the gameplay better in fact!

  • arak01 <> committed [5f96fb]

    Now, the clown has the gems in his hands rather than somewhere else on the screen!

  • krys <> committed [933ad0]

    *** empty log message ***

  • krys <> committed [cc34c6]

    First graphical representation of a row

  • krys <> committed [4ae1ad]

    Final RemoveGem ?

  • krys <> committed [e0b89f]

    RemoveGems fixed

  • krys <> committed [0d2789]

    new Makefile

  • krys <> committed [7c19df]

    - Nice spring animation with gems ! Neat !

  • krys <> committed [1343ba]

    - Smartified the Makefile in a way that actually *works* ! :-)

  • arak01 <> committed [5eb619]

    CORRECTED ONE OF THE WORST BUG EVER!

  • krys <> committed [35f56f]

    Update handles TakeDown

  • arak01 <> committed [bb58ba]

    Added a new method to KD_Image, SDL_Image and OGL_Image:

  • arak01 <> committed [31717e]

    Added a timeQuantum method in Display to allow nice tuning of the animations.

  • arak01 <> committed [fe82b6]

    Added Doors to the left and the right of the table.

  • krys <> committed [052af0]

    *** empty log message ***

  • krys <> committed [9a9c5c]

    *** empty log message ***

  • krys <> committed [a07eaf]

    This commit was generated by cvs2svn to compensate for changes in r143,

  • arak01 <> committed [b8accb]

    removed annoying printf.

  • krys <> committed [a96a3d]

    pouet

  • krys <> committed [c7d428]

    - Draws a FPS

  • arak01 <> committed [ac2782]

    Added the beginning of the sound classes.

  • krys <> committed [2447b5]

    Fixed 2 nasty bugs in row.cpp

  • krys <> committed [e5d820]

    Character select

  • krys <> committed [2cfbfd]

    Changed gems

  • arak01 <> committed [4aa41c]

    Added ColorKey to font and images, making possible alpha blending of font.

  • krys <> committed [69aba7]

    Added 2 players select screen

  • arak01 <> committed [e608be]

    Corrected mmmm.... Locks of the SDL_Surfaces

  • krys <> committed [ff0177]

    - Added a method to check if the player can go in the High score table

  • arak01 <> committed [b73931]

    Corrected a bug in 2-players selection

  • arak01 <> committed [65337c]

    Corrected a small bug in parameter.cpp

  • arak01 <> committed [95a790]

    Modified files to fix Windows bugs at compile time.

  • krys <> committed [797e56]

    Added the bonus memorizer

  • krys <> committed [bd9bfe]

    *** empty log message ***

  • krys <> committed [2cabc9]

  • arak01 <> committed [e26fcf]

    Added XMLCharacterParser.cpp and XMLCharacterParser.h files

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