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root <>
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[2fbacd]
initial checkin
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[592669]
New non buggy .dsw
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krys <>
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[64937e]
First implementation of TakeHand. Still buggy
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[e7e87a]
Added an object which represent the physical attributes of the field
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krys <>
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[e165b9]
2 prototypes for getting gems' y from outside KD_Row
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krys <>
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[26f2d8]
Smashed an horrible macro bug
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[253508]
Commiting new files:
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krys <>
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[db6f48]
A better Makefile
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root <>
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[f2800a]
initial checkin
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krys <>
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[b4803b]
Added gem.cpp (sprite_instance+ gem_type)
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krys <>
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[88ffd4]
Added a new controller
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arak01 <>
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[aceab9]
video directory import
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arak01 <>
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[b09bb2]
VisualC directory, first commit
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[509997]
Added resource utilities (lib + source code for a very simple command-line editor)
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[ecc62e]
*** empty log message ***
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krys <>
committed
[0bbfa0]
Macro tests in game/
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arak01 <>
committed
[cb49e8]
Commited the logfile.cpp & logfile.h
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krys <>
committed
[cc34c6]
First graphical representation of a row
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krys <>
committed
[2b2e3d]
*** empty log message ***
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krys <>
committed
[f7aea0]
Base import, nothing showy
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krys <>
committed
[fcf9ca]
Import of the field primitives (only hand is implemented)
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krys <>
committed
[9a2f0f]
Impossible to add when a linedown is in progress
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arak01 <>
committed
[993bba]
Première version
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krys <>
committed
[cdcb9f]
- Fixed some warnings
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krys <>
committed
[1c5cf5]
Cleaned art/ directory
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arak01 <>
committed
[a5e6d2]
Commited a new Visual C++ project: AccWinEditor, a Acc file editor for Krystal Drop under windows only, using MFCs....
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arak01 <>
committed
[7dd0a9]
k
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krys <>
committed
[4ebe0d]
*** empty log message ***
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krys <>
committed
[dcc1bd]
Chtit update
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krys <>
committed
[29a073]
Added CheckOverflow
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krys <>
committed
[e95682]
- Corrected the headers
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arak01 <>
committed
[164ed7]
Added a new way to load sprites: a method Load which take a text file in argument.
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krys <>
committed
[0a074a]
- Added a small highscores handler
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arak01 <>
committed
[e84a89]
Some more minor changes to KD_Table and to the gems.
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krys <>
committed
[136549]
Added a bug list
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krys <>
committed
[d54198]
- The core engine is bugless now. Finally ! (well, we hope it is, eheh)
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krys <>
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[7e6a50]
*** empty log message ***
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arak01 <>
committed
[a45fb1]
Added 2 new files: sound.cpp and sound.h
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arak01 <>
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[35bcd8]
Added 2 new files from the SDL_gfx library:
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krys <>
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[ec45a0]
*** empty log message ***
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krys <>
committed
[44006f]
Heavy modifications in the lower layer (row+anim_row)
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krys <>
committed
[9e5cba]
-Corrected part of the lose condition
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arak01 <>
committed
[d051bc]
Added snprintf.c and snprintf.h, 2 files released under LGPL.
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krys <>
committed
[06af77]
*** empty log message ***
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krys <>
committed
[31c8cb]
Smashed a few bugs.
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krys <>
committed
[18320f]
*** empty log message ***
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krys <>
committed
[4af9cc]
- BUGLIST file added
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arak01 <>
committed
[21b77c]
Tried to improve gameplay
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krys <>
committed
[b9da95]
This commit was manufactured by cvs2svn to create branch 'kd'.
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krys <>
committed
[55e345]
Added a highscore controller
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krys <>
committed
[b4803b]
Added gem.cpp (sprite_instance+ gem_type)
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krys <>
committed
[7d5793]
Some bugs are linked to invalid values of param->IsRemoving()
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arak01 <>
committed
[e78503]
Added the font class to the repository
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arak01 <>
committed
[b7a675]
Corrected a memory leak in TitleController
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krys <>
committed
[ab08d6]
*** empty log message ***
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krys <>
committed
[d3e702]
KDpp/KD import
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arak01 <>
committed
[c7b4f9]
Corrected the bug of initialisation of score and combo number when starting a new game.
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arak01 <>
committed
[1f315c]
Added a background.
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krys <>
committed
[67e164]
- Added a splash screen
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arak01 <>
committed
[362425]
Corrected a memory leak in SurvivalController,
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arak01 <>
committed
[22086e]
Added light instead of the clown, with a full buch of animations.
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arak01 <>
committed
[3a0e8d]
Updated sound for the SurvivalController
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krys <>
committed
[6d78d8]
Re-added configuration support
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krys <>
committed
[b21743]
Removed files that have been copied in Sources/
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krys <>
committed
[903b8a]
Implemented last part of Row/Set
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arak01 <>
committed
[81ff19]
Added a bunch of extra features, extra sounds, extra graphics... well making the gameplay better in fact!
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arak01 <>
committed
[5f96fb]
Now, the clown has the gems in his hands rather than somewhere else on the screen!
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krys <>
committed
[933ad0]
*** empty log message ***
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krys <>
committed
[cc34c6]
First graphical representation of a row
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krys <>
committed
[4ae1ad]
Final RemoveGem ?
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krys <>
committed
[e0b89f]
RemoveGems fixed
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krys <>
committed
[0d2789]
new Makefile
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krys <>
committed
[7c19df]
- Nice spring animation with gems ! Neat !
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krys <>
committed
[1343ba]
- Smartified the Makefile in a way that actually *works* ! :-)
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arak01 <>
committed
[5eb619]
CORRECTED ONE OF THE WORST BUG EVER!
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krys <>
committed
[35f56f]
Update handles TakeDown
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arak01 <>
committed
[bb58ba]
Added a new method to KD_Image, SDL_Image and OGL_Image:
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arak01 <>
committed
[31717e]
Added a timeQuantum method in Display to allow nice tuning of the animations.
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arak01 <>
committed
[fe82b6]
Added Doors to the left and the right of the table.
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krys <>
committed
[052af0]
*** empty log message ***
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krys <>
committed
[9a9c5c]
*** empty log message ***
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krys <>
committed
[a07eaf]
This commit was generated by cvs2svn to compensate for changes in r143,
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arak01 <>
committed
[b8accb]
removed annoying printf.
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krys <>
committed
[a96a3d]
pouet
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krys <>
committed
[c7d428]
- Draws a FPS
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arak01 <>
committed
[ac2782]
Added the beginning of the sound classes.
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krys <>
committed
[2447b5]
Fixed 2 nasty bugs in row.cpp
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krys <>
committed
[e5d820]
Character select
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krys <>
committed
[2cfbfd]
Changed gems
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arak01 <>
committed
[4aa41c]
Added ColorKey to font and images, making possible alpha blending of font.
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krys <>
committed
[69aba7]
Added 2 players select screen
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arak01 <>
committed
[e608be]
Corrected mmmm.... Locks of the SDL_Surfaces
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krys <>
committed
[ff0177]
- Added a method to check if the player can go in the High score table
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arak01 <>
committed
[b73931]
Corrected a bug in 2-players selection
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arak01 <>
committed
[65337c]
Corrected a small bug in parameter.cpp
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arak01 <>
committed
[95a790]
Modified files to fix Windows bugs at compile time.
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krys <>
committed
[797e56]
Added the bonus memorizer
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krys <>
committed
[bd9bfe]
*** empty log message ***
-
krys <>
committed
[2cabc9]
-
arak01 <>
committed
[e26fcf]
Added XMLCharacterParser.cpp and XMLCharacterParser.h files