There is a new roadmap (kk_goals.html) in the alpharoadmap package in the alpha file releases.
Also, my schedule has changed *again*
I am now available Monday, Tuesday, Thursday and Friday, generally between 12-10PM Central Time (US).
The Kritter Kreator project is now 2 years and 5 days old!
2 new projects are related to Kritter Kreator:
myServer ( http://sf.net/projects/freeserver ) was started by Sergei Kozyrenko who was working on the client and server in Java here. He is now working on the 3rd Alpha release. This server will also be usable in other games.
GOaL (Game Object Language at http://sf.net/projects/goallang ) is the project that will handle the XML maps and game objects for Kritter Kreator. This language will also be usable in other games.... read more
The project's focus will now mainly be on the Client and 3D parts of Kritter Kreator. Everyone in the project should please indicate which part they are interested in (also Docs, Translation and Website)
Client needs to be maintained for compatibility with myServer (sf.net/projects/freeserver) and 3D still needs work.
I will be moving, so I will probably next be available in the middle of next month. I am NOT leaving the project and I never will! I will also be getting a Macintosh. (iMac 17")... read more
I have just thought of another part of the game that hasn't been addressed yet. Most RTS games have resources such as wood and stone, if you have suggestions for resources in Kritter Kreator or anything related to this topic please create a new thread in the Open Discussion Forum.
The project has now been around for 1 year (give or take a few days, hours, minutes, etc.)
Good Work to all who have helped so far!
I haven't seen much forum activity lately and would like to encourage more. Non-members are welcome to post too.
Our old lead Graphic Designer, Jorgen Sandman, has left the project. Ron Norton is our new lead Graphic Designer.
Kritter Kreator is going to the Alpha Development Stage today.
We are currently looking for 3D Modelers and C/C++ people. Check the Job Posts in the Project Help Wanted system on SF or the Project Help Wanted forum in our project forums.
New Discussion in the Maps thread of the Maps and Models forum.
New discussion in the Server forum.
Notes: Windows Word XP File that includes full Cell List, Game Types, Camera Control, Editor, and Updated Roadmap information. Negates old Roadmap (when Alpha, Beta, etc. come out) and Docs in SF Docs area.
Changes: Versions 2-4 of some parts
Check it out!
I recently posted a update on Linuxgames.com. It isn't on the main page anymore so just search for Kritter Kreator. The latest one is this "new" (recent) post.
The first alpha of the Engine is out; I haven't been able to use it, working on getting OpenGL drivers for my old S3 Virge board. Also, the Logo Contest is over and Brandon is working on a voting page so we can have our official logo.
We are in the top list again.
We've had over 10,000 page views and 1,000 downloads! Plus we're number 11 in the top game foundry projects. Almost into the Top Projects on the main SF site!!! And this is just 51 days after the project was founded. :)
We are in the Games Foundry's top projects list again! :)
In the news on CV GameDev:
Look at http://cvgd.dev.nexet.net for details.
We are on GameDev.net News!
We are in the news at linuxgames.com
We aren't in the top projects on Games Foundry anymore :(
New Documents and Images in the File Downloads
There is a new download available (KKRoadmap) in Excel format that is a plan for development of Kritter Kreator.
I have a new Logo on the downloads. Also, Brandon Bremen has said we can use the PixelFrags client/server software at: http://prdownloads.sourceforge.net/pixelfrags/pixelfrags-0.0.1.zip
Also, there are new message boards for development in VB, C(++) and Java.
Lots of stuff happening!!! :) :) :)
The Concept Java GUI by James Campbell is now available for download. (kritter.jar)