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#2 kbfx support

open
nobody
5
2007-08-15
2007-07-16
No

I think it would be neat to have optional support for the marvelous K-menu replacement kbfx.

http://sourceforge.net/projects/kbfx/

Judging from today's KDE Commit-Digest, it seems to be upcoming for KDE4 anyway...

Discussion

  • Bisiek

    Bisiek - 2007-08-11

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    Done - this version is already on svn.

     
  • Bisiek

    Bisiek - 2007-08-11
    • status: open --> closed
     
  • Bisiek

    Bisiek - 2007-08-11

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    Done - this version is already on svn.

     
  • Anonymous - 2007-08-11

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    _Not_ confirmed here with

    Qt: 3.3.8
    KDE: 3.5.7
    KoolDock: 0.4.7 (that is, svn 26)
    KBFX: 0.4.9.3.1

    After having checked "Use KBFX" from the preferences menu the only thing that happens when I hit the the KDE button is that kooldock yells a "call failed" at me.

     
  • Anonymous - 2007-08-11
    • status: closed --> open
     
  • Bisiek

    Bisiek - 2007-08-11

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    Kooldock opens KBFX menu using this call:

    dcop kicker kbfxInterface showMenu

    I don't know why it doesn't work, but i suppose it might be caused by different interface names in different KBFX versions.

     
  • Anonymous - 2007-08-12

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    You are right: For me there's no such call kbfxInterface. As soon as I add KBFX to Kicker, though, I get the symbol KBFXInterface (capitalization!) and the call

    dcop kicker KBFXInterface showMenu

    results in showing the menu right next to the icon in Kicker (which is undesirable).

    Is the symbol available at your computer without KBFX added to Kicker? What about the placement of the menu?

     
  • Bisiek

    Bisiek - 2007-08-13

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    Ok, I had kbfx v0.4.9.2rc3, and its name has changed in 0.4.9.3. Will be fixed.

     
  • Bisiek

    Bisiek - 2007-08-13
    • status: open --> pending
     
  • Anonymous - 2007-08-15

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    Allright. I think the code now does what it was intended to do, but... I dunno. Imho it would be desirable to have the KBFX menu behave just like the K-menu does right now; it does not, currently, with respect to:

    1.) Menu's not working without having KBFX in Kicker anyway.
    2.) When clicking on the K button on kooldock KBFX appers not there but where the KBFX button is placed _on Kicker_.

    I have no idea how much programming it would involve to circumvent these drawbacks, but I think at the current state one'd rather plug KBFX into Kicker.

     
  • Anonymous - 2007-08-15
    • status: pending --> open
     

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