KOF'91 Fighting Engine News
Status: Pre-Alpha
Brought to you by:
niunio
Two years without news is bad, so here I am.
If you're one of these that looks at the code, then you know I was working on the project in the last months. I was rebooting the project (once again) and I know it's not good idea, but old code was a mess and I commited several mistakes and bad decisions. I was working on Allegro.pas to (almost) finish with branch 4 and I learned a lot by using it in my 2 entries of Ludum Dare, and I wan to apply all that in the engine.
Engine is far to be complete, but I want to have a playable one before the end of this year.