Wrong order
Force label
Do not use multiline
Truncate explicitly
Detect joy on keyboard interference better (menu)
Simplify
Switch off sprites too
Init sprite colour
Const naming
Cleanup
Use fixed music
Fix music on SCPU
Update logo
Tune a bit more
Faster startup
Fine tune
Improve sfx
Wrong naming
Name it properly
Avoid clipping bugs
Fix ship init
Move to data
Clean up a bit
Init wave
Red end pipe too
Fighter launch sound
Reorder
Just to be sure
Center game over text
Improve effects and channel allocation
Optimize sfx
Correct music pitch on NTSC
Optimize a bit
Optimize a bit
Shorter
Optimize a bit
Less fuzzy fighter and srocket move
Not time based but area
Make this straight too
Smooth beam movement
Optimize
Fix rock movement and use speed
Straighter rocket/ring move
Align
Strict alignment
Too fast
Revert
Optimize a bit
Reorder
Faster recover
Avoid duplication
Simplify
Simplify
Simplify
Optimize a bit
Simplify
Optimize a bit
Optimize a bit
Optimize a bit
Optimize a bit
Shorter
Check width too
Simplify
Missed these...
Take care of overflow ;)
Optimize sprite arrangement
Hardcode sprite mode changes
Version
Keep a little margin
Keep them around a bit longer
Optimize a bit
Optimize a bit
Better like this
Small optimization
Simplify
Optimize
Simplify
Wrong number of rock...
It was too regular
Fire always ok
Not needed
Proper edge detection
Change some pixels
Fix empty explosion char
Common
Improve scanning
Shorter
Simplify
Clip
Clip rings and rockets
Clip explosions, hit position
Last byte not needed
Off by one
Simplify collisions
Split rockets at the edge
Use the spd directly
This could hang sometimes ;(