Thanks a lot for this patch...
The only thing I had to do was to disable opengl, and then the
compilation succeeded...
I haven't looked a lot of time if everything is all right in kmatplot,
but it seems to...
Thanks a lot Nick.
Greg=20
Le lun 16/12/2002 =E0 19:48, nicster a =E9crit :
> Ok, here's the patch I made which gives the diffs to
> get kmatplot0.4 to compile and run on mandrake 9.0.
>=20
> I have no idea if I can send attachments to this
> mailing list, so if this doesn't work, tell me and
> I'll put the file online somewhere else..
>=20
> Instructions for whoever might need them or not:=20
> 1. get kmatplot-0.4 from kmatplot.sourceforge.net if
> you haven't already got it.=20
> 2. tar zxvf kmatplot-0.4.tar.gz=20
> 3. put this tiny patch in the kmatplot-0.4 directory.=20
> 3. Open up a console and type:
> patch -p1 < kmatplot-0.4mdk.patch=20
>=20
> As you can see if you take a look in the patch, the
> main problems were introduced with the newer version
> of gcc requiring code to adhere more strictly to c++
> standards (in the kmatplot-0.4 code, there are some
> default arguments were in function definitions as well
> as in header files, and friend classes were not
> explicitly defined as being classes). There were also
> a few #include and namespace issues.
>=20
> Can you give me some feedback if it works or not. It
> works on my machine but you never know with computers
> do you ?!
>=20
> Nick
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