When two armies meet only one gets out alive (later there may be a stallmate).
This needs:
- Collision detection of hero and enemy
- Minimal combat system (at least destruction of one of the armies without any simulation)
- Creating a follow issue to fill the minimal combat system with live
There is a minimal combat system with simulated combat now. Each creature strikes at the first enemy creature doing 10 damage each.
Missing for this feature:
Basic combat visualization in Client.
The combat system has been changed so that combat takes place on the world map in real time. This means this change is no longer needed.