Welcome to Kgnosis.
What is it?
KGnosis is an interactive, dynamic, streaming video game designed for early child, and other educational media
development. Interaction is achieved by allowing the child to select which letter, number, color or shape by use of touchscreen or motion capture. The answer is sent back to our server in order to update their content. It becomes dynamic by scoring the child’s answers and determine at what skill level they are on that subject. The next time the child plays the show, it updates itself to match their skill level. Furthermore our website would allow the parents to track their child’s progress and communicate with our content counsel who are in charge of overall planning format.
What is the project about?
Static TV, static learning games, has been the source of child development for several
years now. This project is about changing that, taking the concept of shows like
Sesame Street, Dora the Explorer and Blues Clues and making them an interactive
children education program.
Identify the Need
The need is simple, an active way for children to learn, at their own pace that
dynamically focuses on the child's weak areas while building on their strengths.
Create Content
Content is created based on a series of 15 minute scripts, individualized by
age, subject, and skill level. Giving a total of 72 different scripts, which is updated
weekly, and maybe even daily depending on resources. Backgrounds and basic animations
are contained on game disc, the rest such as the script, is streamed from our server.
This allows the writers to focus on the educational value rather then the aesthetic
value. Content is made interactive allowing the child to grab or touch the answer,
coupled with social and health education this will become one of the most interactive
child education tools available throughout the world.
Conduct Research
Research is done during the interactive part of the game, as a child learns to pick
out, the letters, numbers, shapes and colors that are presented in the game feedback is
transmitted to our servers and then tallied up per age group. Let’s say there are 100
kids in group A it will instantly let us know that 45% of group A have trouble with the
Alphabet and is in need of improvement.
Why are we building it?
In today’s media, we have two types of education for younger children. TV based content,
which is static and dry, never able to see if the child has learned anything, but
updating weekly and sometimes daily never knowing whether the child is ahead or behind
the presented material. Then we also have learning games in which may be dynamic but it
has a limited amount of information in which the child can interact with, but once its
done, it no longer has much use. Both limits the Childs interaction and physical
activity.