|
From: Martin D. <ak...@cs...> - 2000-06-04 15:06:41
|
The only plus point for SDL_net is that it's platform independent. gltron had a hard time with it I think. On Fri, 2 Jun 2000, Jone Marius Vignes wrote: > In my pursuit of making BlockHeads an enjoyable game, I am now trying to add > networking to it (nope, it's not currently playable, I've got 95% of the > game-logic working, and I am about to rewrite the whole thing to be more > generic (support N-players and a self-contained client/server architecture)). > I am currently not sure wether I should create some networking classes for > KGB, if we should depend on an external library or if we should use SDL_Net > (which I've never got to test because it won't compile on my system). I am in > no way a seasoned network programmer, so I fear a rapidly changing interface > for the classes I am working on. Do any of you people have a point of view on > this? > > BLiP! > > _______________________________________________ > Kgb-developer mailing list > Kgb...@li... > http://lists.sourceforge.net/mailman/listinfo/kgb-developer > Martin -- Bother, said Pooh as he cut open a Tauntaun. |