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From: Jone M. V. <vi...@ns...> - 2000-06-02 09:06:14
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In my pursuit of making BlockHeads an enjoyable game, I am now trying to add networking to it (nope, it's not currently playable, I've got 95% of the game-logic working, and I am about to rewrite the whole thing to be more generic (support N-players and a self-contained client/server architecture)). I am currently not sure wether I should create some networking classes for KGB, if we should depend on an external library or if we should use SDL_Net (which I've never got to test because it won't compile on my system). I am in no way a seasoned network programmer, so I fear a rapidly changing interface for the classes I am working on. Do any of you people have a point of view on this? BLiP! |