hi, what do you think about removing the dependency to
KDE, so that your launcher could be used on all
platforms that are supported by QT?
I think, this would really have the potential to make
it more popular.
50% of KFreeFlight include class are KDE class and remove
them make my program a fgrun clone and the entire
application must be rewritted. And the objective is not to
make a clone but offer something which is different.
In fact KFreeFlight depend on Qt3 which is not open-source
on win platform (the Qt4 yes) and KFreeFlight is not yet
ready for this version.
KFreeFlight was created because KDE don't have a FlightGear
frontend (gnome has fgkicker with gtk2 class) and some KDE
users don't want to have a gtk based program.
KFreeFlight is (perhaps because not tested) crossplatforms
but unix-like only.
But perhaps one day KDE class will being available on win
or all people will using Linux. In the last case the world
will being different :-)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
QT 3 is now available free for Windows open source projects.
I have a project that I maintain that at one point had a
compile option to use some KDE widgets or only QT widgets.
I removed the KDE stuff because it really didn't add
anything other than making some things look more KDE like.
Depending on how many KDE widgets you are using the
conversion could be either difficult or trivial or something
in between.
I do run KDE so for me the issue is minor. But almost every
Linux, Mac or Unix user will have QT installed even if they
don't use KDE and having this only need QT would make this
an option for non-KDE users.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
the problem is not the widgets but all the rest. now the
kde dependency is 80% : the core and the config management
are kde classes.
and you can use kfreeflight if you run gnome or anything
else. you just need to have the kde libraries installed for
compiling it (perhaps the system tray icon doesn't work but
all the rest yes)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
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50% of KFreeFlight include class are KDE class and remove
them make my program a fgrun clone and the entire
application must be rewritted. And the objective is not to
make a clone but offer something which is different.
In fact KFreeFlight depend on Qt3 which is not open-source
on win platform (the Qt4 yes) and KFreeFlight is not yet
ready for this version.
KFreeFlight was created because KDE don't have a FlightGear
frontend (gnome has fgkicker with gtk2 class) and some KDE
users don't want to have a gtk based program.
KFreeFlight is (perhaps because not tested) crossplatforms
but unix-like only.
But perhaps one day KDE class will being available on win
or all people will using Linux. In the last case the world
will being different :-)
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user_id=1052244
QT 3 is now available free for Windows open source projects.
I have a project that I maintain that at one point had a
compile option to use some KDE widgets or only QT widgets.
I removed the KDE stuff because it really didn't add
anything other than making some things look more KDE like.
Depending on how many KDE widgets you are using the
conversion could be either difficult or trivial or something
in between.
I do run KDE so for me the issue is minor. But almost every
Linux, Mac or Unix user will have QT installed even if they
don't use KDE and having this only need QT would make this
an option for non-KDE users.
Logged In: YES
user_id=1411908
the problem is not the widgets but all the rest. now the
kde dependency is 80% : the core and the config management
are kde classes.
and you can use kfreeflight if you run gnome or anything
else. you just need to have the kde libraries installed for
compiling it (perhaps the system tray icon doesn't work but
all the rest yes)