Yes. In main,js: Between lines 39-117: another translated word, needs to be added. For example on line 41 : ...DEUTCH','CHINESE'] Then, for default Chinese, change on line 40: p_set = 4. Between lines 41-56: For each word, a simple, but most importantly, unique chinese word, must be used. This is all.
Hello, I'm Michael Tsao, a member of the Project of Open Source Software (OSS) for School funded by the Ministry of Education in Taipei, Taiwan. The project initiative is to promote a better understanding and application of OSS in Taiwanese academic community. My team and I think 3D WebGL is is a great software and would like to localize it for the Taiwanese community free of charge. Would you allow us to translate the software interface into Chinese (Traditional) language? If the answer is yes,...
Karel 3D original historical manuals in Slovak language from years 1987 - 1990 in JPG
Maze program with recursion in Karel 3DGL version 3. Look at picure, or Wiki on Karel 3D without WebGL here in Sourceforge. Include same example in TXT and on YouTube.
Maze program with recursion in Karel 3DGL version 3
Example, how to sort blocks: // place mark under Karel if block before is bigger // than block of brick on left command mark-bigger begin unmark if is brick then take move-left if is brick then take move-right mark-bigger put move-left put move-right else move-right mark-bigger put mark *if *if end command move-left begin left-side walk right-side end command move-right begin right-side walk left-side end command a-f begin left-side 2 end // switch block of bricks with left block begin switch-left...
// place mark under Karel if block before is bigger // than block of brick on left command mark-bigger begin unmark if is brick then take move-left if is brick then take move-right mark-bigger put move-left put move-right else move-right mark-bigger put mark *if *if end command move-left begin left-side walk right-side end command move-right begin right-side walk left-side end command a-f begin left-side 2 end // switch block of bricks with left block begin switch-left begin while is brick work take...
// How does a Robot know where the bigger block is? // place mark under Karel if block before is bigger // than block of brick on left command mark-bigger begin unmark if is brick then take move-left if is brick then take move-right mark-bigger put move-left put move-right else move-right mark-bigger put mark *if *if end command move-left begin left-side walk right-side end command move-right begin right-side walk left-side end
// How does a Robot know where the bigger block is? // place mark under Karel if block before is bigger // than block of brick on left command mark-bigger begin // write: mark-bigger unmark // into dialog on bottom if is brick then // for run program take move-left if is brick then take move-right mark-bigger put move-left put move-right else move-right mark-bigger put mark *if *if end command move-left begin left-side walk right-side end command move-right begin right-side walk left-side end
// How does a Robot know where the bigger block is? // place mark under Karel if block before is bigger // than block of brick on left command mark-bigger begin // write: mark-bigger unmark // into dialog on bottom if is brick then // for run program take move-left if is brick then take move-right mark-bigger put move-left put move-right else move-right mark-bigger put mark /if /if end command move-left begin left-side walk right-side end command move-right begin right-side walk left-side end