<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Kage</title><link>https://sourceforge.net/p/kage/home/Kage/</link><description>Recent changes to Kage</description><atom:link href="https://sourceforge.net/p/kage/home/Kage/feed" rel="self"/><language>en</language><lastBuildDate>Sat, 20 Jul 2024 00:38:45 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/kage/home/Kage/feed" rel="self" type="application/rss+xml"/><item><title>Kage modified by Mj Mendoza IV</title><link>https://sourceforge.net/p/kage/home/Kage/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v14
+++ v15
@@ -2,8 +2,8 @@
 **[Kage](https://sourceforge.net/projects/kage/files/)** is a simple vector-based 2D Animation Software for Windows, Mac, and GNU/Linux.

 It allows you to export animation in Video (via [FFmpeg](https://www.ffmpeg.org/)) files (like MP4, MKV, OGV, AVI, MOV), HTML5, and KonsolScript.
-
-Kage is currently in BETA stage.  You can use [0.8.24x series](https://sourceforge.net/p/kage/news/2024/02/v08-update/) for your animation project and post any problems you find in the forums and expect a 100% support that it gets done.
+#Version
+Latest Kage is **[v0.8.24x](Version)**, which is currently in BETA stage.  You can use [0.8.24x series](https://sourceforge.net/p/kage/news/2024/02/v08-update/) for your animation project and post any problems you find in the forums and expect a 100% support that it gets done.
 # Tutorials
 With Kage v0.6 marking the exit from ALPHA stage,  expect tutorials to come soon.  That said, head over to [Tutorials](https://sourceforge.net/p/kage/wiki/Tutorials/).

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mj Mendoza IV</dc:creator><pubDate>Sat, 20 Jul 2024 00:38:45 -0000</pubDate><guid>https://sourceforge.net7d12708460f3176a6c5ecea41bad21a52e4d2ffc</guid></item><item><title>Kage modified by Mj Mendoza IV</title><link>https://sourceforge.net/p/kage/home/Kage/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v13
+++ v14
@@ -1,7 +1,7 @@
 # Kage | A simple Free and Open Source 2D Animation Software
 **[Kage](https://sourceforge.net/projects/kage/files/)** is a simple vector-based 2D Animation Software for Windows, Mac, and GNU/Linux.

-It allows you to export animation in AVI (via [FFmpeg](https://www.ffmpeg.org/)), HTML5, and KonsolScript.
+It allows you to export animation in Video (via [FFmpeg](https://www.ffmpeg.org/)) files (like MP4, MKV, OGV, AVI, MOV), HTML5, and KonsolScript.

 Kage is currently in BETA stage.  You can use [0.8.24x series](https://sourceforge.net/p/kage/news/2024/02/v08-update/) for your animation project and post any problems you find in the forums and expect a 100% support that it gets done.
 # Tutorials
@@ -13,7 +13,7 @@
 [![](https://i.ytimg.com/vi/RJ6j1g49arU/hqdefault.jpg)](https://www.youtube.com/watch?v=RJ6j1g49arU&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=7)[![](https://i.ytimg.com/vi/mb4geCP4NSM/hqdefault.jpg)](https://www.youtube.com/watch?v=mb4geCP4NSM&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=6)

 # Relation to other Open Source Projects
-1. **Kage and Clash** -- [Clash](http://geesas.sourceforge.net/clash/) was creek23's early attempt on creating animation software by implementing some missing basic functionalities on top of Pencil2D.  But the code related to vector-handling was unbearable (no offense to Pencil2D) so creek23 have to start one from scratch, thus Kage.
+1. **Kage and Clash** -- [Clash](http://geesas.sourceforge.net/clash/) was creek23's early attempt on creating animation software by implementing some missing basic functionalities on top of Pencil2D.  But the code related to vector-handling was unbearable (no offense to Pencil2D) so creek23 had to start one from scratch, thus Kage.
 2. **Kage and Pencil2D** -- Through Clash, creek23 became an indirect contributor of [Pencil2D](https://www.pencil2d.org) with official contributors merging creek23's [Clash changes to Pencil's main branch](https://dev.pencil2d.org/mainwindow2_8cpp_source.html).  Creek23 did the exporting of video, shortcut keys, and some other tool icons.  Creek23 is not officially credited on the tools "Help-&amp;gt;About"  but the name "Mj Mendoza IV" and/or "creek23" is right there in Pencil2D's [ChangeLog](https://github.com/pencil2d/pencil/blob/master/ChangeLog.md) and some of the files he modified from Clash.
 3. **Kage and Inkscape** -- [Inkscape](https://inkscape.org/) is what creek23 usually use to [create game art](https://opengameart.org/content/smack-game-sprites) (ex [Smack!](http://konsolscript.sourceforge.net/web/2012/01/19/smack-v0-1-released/)) -- Kage vector-editing is currently being patterned to how Inkscape handles vector-editing. That's all the relation, creek23 isn't a developer /contributor of Inkscape.
 4. **Kage and KonsolScript** -- Kage was born as a tool to create games with [KonsolScript](http://konsolscript.sourceforge.net/).  For a foreseeable future, Kage will focus on being an animation tool -- will add scripting functionality later down the line -- like way way way down the line.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mj Mendoza IV</dc:creator><pubDate>Thu, 11 Jul 2024 08:13:09 -0000</pubDate><guid>https://sourceforge.net431710c2531e1870f540e5e067396d60ff34a7af</guid></item><item><title>Kage modified by Mj Mendoza IV</title><link>https://sourceforge.net/p/kage/home/Kage/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v12
+++ v13
@@ -8,8 +8,7 @@
 With Kage v0.6 marking the exit from ALPHA stage,  expect tutorials to come soon.  That said, head over to [Tutorials](https://sourceforge.net/p/kage/wiki/Tutorials/).

 # Demo
-Watch [screencasts on youtube]
-
+Watch [screencasts on youtube](https://www.youtube.com/watch?v=CELOVDCIoQ4&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=5)
 [![](https://i.ytimg.com/vi/_5KOjVuyXMc/hqdefault.jpg)](https://www.youtube.com/watch?v=_5KOjVuyXMc&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=9)[![](https://i.ytimg.com/vi/cVlSzyq31UQ/hqdefault.jpg)](https://www.youtube.com/watch?v=cVlSzyq31UQ&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=8)
 [![](https://i.ytimg.com/vi/RJ6j1g49arU/hqdefault.jpg)](https://www.youtube.com/watch?v=RJ6j1g49arU&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=7)[![](https://i.ytimg.com/vi/mb4geCP4NSM/hqdefault.jpg)](https://www.youtube.com/watch?v=mb4geCP4NSM&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=6)

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mj Mendoza IV</dc:creator><pubDate>Sat, 08 Jun 2024 07:43:00 -0000</pubDate><guid>https://sourceforge.net25b9672c683b80fdd6aeaccc4dae4d7a575dc96b</guid></item><item><title>Kage modified by Mj Mendoza IV</title><link>https://sourceforge.net/p/kage/home/Kage/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v11
+++ v12
@@ -1,18 +1,21 @@
 # Kage | A simple Free and Open Source 2D Animation Software
-**[Kage](https://sourceforge.net/projects/kage/files/)** is a simple vector-based 2D Animation Software for Windows and GNU/Linux.
+**[Kage](https://sourceforge.net/projects/kage/files/)** is a simple vector-based 2D Animation Software for Windows, Mac, and GNU/Linux.

 It allows you to export animation in AVI (via [FFmpeg](https://www.ffmpeg.org/)), HTML5, and KonsolScript.

-
-Kage is currently in BETA stage.  You can use [0.7.22x series](https://sourceforge.net/p/kage/news/2022/12/kage-v07-released/) for your animation project and post any problems you find in the forums and expect a 100% support that it gets done.
+Kage is currently in BETA stage.  You can use [0.8.24x series](https://sourceforge.net/p/kage/news/2024/02/v08-update/) for your animation project and post any problems you find in the forums and expect a 100% support that it gets done.
 # Tutorials
 With Kage v0.6 marking the exit from ALPHA stage,  expect tutorials to come soon.  That said, head over to [Tutorials](https://sourceforge.net/p/kage/wiki/Tutorials/).
+
 # Demo
-Watch [screencasts on youtube](https://www.youtube.com/playlist?list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI).
-[![](https://i.ytimg.com/vi/cVlSzyq31UQ/hqdefault.jpg)](https://www.youtube.com/watch?v=cVlSzyq31UQ&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=9) [![](https://i.ytimg.com/vi/RJ6j1g49arU/hqdefault.jpg)](https://www.youtube.com/watch?v=RJ6j1g49arU&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=7)[![](https://i.ytimg.com/vi/mb4geCP4NSM/hqdefault.jpg)](https://www.youtube.com/watch?v=mb4geCP4NSM&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=6&amp;amp;t=0s) [![](https://i.ytimg.com/vi/8NTx-fIn0h0/hqdefault.jpg)](https://www.youtube.com/watch?v=8NTx-fIn0h0)
+Watch [screencasts on youtube]
+
+[![](https://i.ytimg.com/vi/_5KOjVuyXMc/hqdefault.jpg)](https://www.youtube.com/watch?v=_5KOjVuyXMc&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=9)[![](https://i.ytimg.com/vi/cVlSzyq31UQ/hqdefault.jpg)](https://www.youtube.com/watch?v=cVlSzyq31UQ&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=8)
+[![](https://i.ytimg.com/vi/RJ6j1g49arU/hqdefault.jpg)](https://www.youtube.com/watch?v=RJ6j1g49arU&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=7)[![](https://i.ytimg.com/vi/mb4geCP4NSM/hqdefault.jpg)](https://www.youtube.com/watch?v=mb4geCP4NSM&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=6)
+
 # Relation to other Open Source Projects
 1. **Kage and Clash** -- [Clash](http://geesas.sourceforge.net/clash/) was creek23's early attempt on creating animation software by implementing some missing basic functionalities on top of Pencil2D.  But the code related to vector-handling was unbearable (no offense to Pencil2D) so creek23 have to start one from scratch, thus Kage.
-2. **Kage and Pencil2D** -- Through Clash, creek23 became an indirect contributor of [Pencil2D](https://www.pencil2d.org) with official contributors merging creek23's [Clash changes to Pencil's main branch](https://www.pencil2d.org/pencil-docs/docs/win32_8cpp_source.html).  Creek23 did the exporting of video, shortcut keys, and some other tool icons.  Creek23 is not officially credited on the tools "Help-&amp;gt;About"  but the name "Mj Mendoza IV" and/or "creek23" is right there in Pencil2D's [ChangeLog](https://github.com/pencil2d/pencil/blob/master/ChangeLog.md) and some of the files he modified from Clash.
+2. **Kage and Pencil2D** -- Through Clash, creek23 became an indirect contributor of [Pencil2D](https://www.pencil2d.org) with official contributors merging creek23's [Clash changes to Pencil's main branch](https://dev.pencil2d.org/mainwindow2_8cpp_source.html).  Creek23 did the exporting of video, shortcut keys, and some other tool icons.  Creek23 is not officially credited on the tools "Help-&amp;gt;About"  but the name "Mj Mendoza IV" and/or "creek23" is right there in Pencil2D's [ChangeLog](https://github.com/pencil2d/pencil/blob/master/ChangeLog.md) and some of the files he modified from Clash.
 3. **Kage and Inkscape** -- [Inkscape](https://inkscape.org/) is what creek23 usually use to [create game art](https://opengameart.org/content/smack-game-sprites) (ex [Smack!](http://konsolscript.sourceforge.net/web/2012/01/19/smack-v0-1-released/)) -- Kage vector-editing is currently being patterned to how Inkscape handles vector-editing. That's all the relation, creek23 isn't a developer /contributor of Inkscape.
 4. **Kage and KonsolScript** -- Kage was born as a tool to create games with [KonsolScript](http://konsolscript.sourceforge.net/).  For a foreseeable future, Kage will focus on being an animation tool -- will add scripting functionality later down the line -- like way way way down the line.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mj Mendoza IV</dc:creator><pubDate>Sat, 08 Jun 2024 07:41:41 -0000</pubDate><guid>https://sourceforge.netbe185ee50d6d4ecd686467e57fc1460555e7b109</guid></item><item><title>Kage modified by Mj Mendoza IV</title><link>https://sourceforge.net/p/kage/home/Kage/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v10
+++ v11
@@ -9,10 +9,9 @@
 With Kage v0.6 marking the exit from ALPHA stage,  expect tutorials to come soon.  That said, head over to [Tutorials](https://sourceforge.net/p/kage/wiki/Tutorials/).
 # Demo
 Watch [screencasts on youtube](https://www.youtube.com/playlist?list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI).
-[![](https://i.ytimg.com/vi/RJ6j1g49arU/hqdefault.jpg)](https://www.youtube.com/watch?v=RJ6j1g49arU&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=7)[![](https://i.ytimg.com/vi/mb4geCP4NSM/hqdefault.jpg)](https://www.youtube.com/watch?v=mb4geCP4NSM&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=6&amp;amp;t=0s)
-[![](https://i.ytimg.com/vi/CELOVDCIoQ4/hqdefault.jpg)](https://www.youtube.com/watch?v=CELOVDCIoQ4)[![](https://i.ytimg.com/vi/8NTx-fIn0h0/hqdefault.jpg)](https://www.youtube.com/watch?v=8NTx-fIn0h0)
+[![](https://i.ytimg.com/vi/cVlSzyq31UQ/hqdefault.jpg)](https://www.youtube.com/watch?v=cVlSzyq31UQ&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=9) [![](https://i.ytimg.com/vi/RJ6j1g49arU/hqdefault.jpg)](https://www.youtube.com/watch?v=RJ6j1g49arU&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=7)[![](https://i.ytimg.com/vi/mb4geCP4NSM/hqdefault.jpg)](https://www.youtube.com/watch?v=mb4geCP4NSM&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=6&amp;amp;t=0s) [![](https://i.ytimg.com/vi/8NTx-fIn0h0/hqdefault.jpg)](https://www.youtube.com/watch?v=8NTx-fIn0h0)
 # Relation to other Open Source Projects
-1.** Kage and Clash** -- [Clash](http://geesas.sourceforge.net/clash/) was creek23's early attempt on creating animation software by implementing some missing basic functionalities on top of Pencil2D.  But the code related to vector-handling was unbearable (no offense to Pencil2D) so creek23 have to start one from scratch, thus Kage.
+1. **Kage and Clash** -- [Clash](http://geesas.sourceforge.net/clash/) was creek23's early attempt on creating animation software by implementing some missing basic functionalities on top of Pencil2D.  But the code related to vector-handling was unbearable (no offense to Pencil2D) so creek23 have to start one from scratch, thus Kage.
 2. **Kage and Pencil2D** -- Through Clash, creek23 became an indirect contributor of [Pencil2D](https://www.pencil2d.org) with official contributors merging creek23's [Clash changes to Pencil's main branch](https://www.pencil2d.org/pencil-docs/docs/win32_8cpp_source.html).  Creek23 did the exporting of video, shortcut keys, and some other tool icons.  Creek23 is not officially credited on the tools "Help-&amp;gt;About"  but the name "Mj Mendoza IV" and/or "creek23" is right there in Pencil2D's [ChangeLog](https://github.com/pencil2d/pencil/blob/master/ChangeLog.md) and some of the files he modified from Clash.
 3. **Kage and Inkscape** -- [Inkscape](https://inkscape.org/) is what creek23 usually use to [create game art](https://opengameart.org/content/smack-game-sprites) (ex [Smack!](http://konsolscript.sourceforge.net/web/2012/01/19/smack-v0-1-released/)) -- Kage vector-editing is currently being patterned to how Inkscape handles vector-editing. That's all the relation, creek23 isn't a developer /contributor of Inkscape.
 4. **Kage and KonsolScript** -- Kage was born as a tool to create games with [KonsolScript](http://konsolscript.sourceforge.net/).  For a foreseeable future, Kage will focus on being an animation tool -- will add scripting functionality later down the line -- like way way way down the line.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mj Mendoza IV</dc:creator><pubDate>Sun, 07 May 2023 08:25:11 -0000</pubDate><guid>https://sourceforge.nete9a94934be9923833aab48f1fac974abcddc7359</guid></item><item><title>Kage modified by Mj Mendoza IV</title><link>https://sourceforge.net/p/kage/home/Kage/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v9
+++ v10
@@ -4,7 +4,7 @@
 It allows you to export animation in AVI (via [FFmpeg](https://www.ffmpeg.org/)), HTML5, and KonsolScript.


-Kage is currently in BETA stage.  You can use [0.7.22x series](https://sourceforge.net/p/kage/tickets/milestone/0.7.x%20%28Timeline%20Pane%202%29/) for your animation project and post any problems you find in the forums and expect a 100% support that it gets done.
+Kage is currently in BETA stage.  You can use [0.7.22x series](https://sourceforge.net/p/kage/news/2022/12/kage-v07-released/) for your animation project and post any problems you find in the forums and expect a 100% support that it gets done.
 # Tutorials
 With Kage v0.6 marking the exit from ALPHA stage,  expect tutorials to come soon.  That said, head over to [Tutorials](https://sourceforge.net/p/kage/wiki/Tutorials/).
 # Demo
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mj Mendoza IV</dc:creator><pubDate>Sat, 31 Dec 2022 06:29:08 -0000</pubDate><guid>https://sourceforge.net9025fc107971af113cec1d47d5c677b7288f0fad</guid></item><item><title>Kage modified by Mj Mendoza IV</title><link>https://sourceforge.net/p/kage/home/Kage/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v8
+++ v9
@@ -4,7 +4,7 @@
 It allows you to export animation in AVI (via [FFmpeg](https://www.ffmpeg.org/)), HTML5, and KonsolScript.


-Kage is currently in BETA stage.  You can use [0.7.22x series](https://sourceforge.net/p/kage/tickets/milestone/0.7.x%20%28Revamp%20Undo%29/) for your animation project and post any problems you find in the forums and expect a 100% support that it gets done.
+Kage is currently in BETA stage.  You can use [0.7.22x series](https://sourceforge.net/p/kage/tickets/milestone/0.7.x%20%28Timeline%20Pane%202%29/) for your animation project and post any problems you find in the forums and expect a 100% support that it gets done.
 # Tutorials
 With Kage v0.6 marking the exit from ALPHA stage,  expect tutorials to come soon.  That said, head over to [Tutorials](https://sourceforge.net/p/kage/wiki/Tutorials/).
 # Demo
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mj Mendoza IV</dc:creator><pubDate>Sat, 31 Dec 2022 06:28:01 -0000</pubDate><guid>https://sourceforge.nete17037896cce30c1f894d728d20b515888728886</guid></item><item><title>Kage modified by Mj Mendoza IV</title><link>https://sourceforge.net/p/kage/home/Kage/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v7
+++ v8
@@ -4,7 +4,7 @@
 It allows you to export animation in AVI (via [FFmpeg](https://www.ffmpeg.org/)), HTML5, and KonsolScript.


-Kage is currently in BETA stage.  You can use [0.6.22x series](https://sourceforge.net/p/kage/tickets/milestone/0.6.x%20%28Revamp%20Zoom%29/) for your animation project and post any problems you find in the forums and expect a 100% support that it gets done.
+Kage is currently in BETA stage.  You can use [0.7.22x series](https://sourceforge.net/p/kage/tickets/milestone/0.7.x%20%28Revamp%20Undo%29/) for your animation project and post any problems you find in the forums and expect a 100% support that it gets done.
 # Tutorials
 With Kage v0.6 marking the exit from ALPHA stage,  expect tutorials to come soon.  That said, head over to [Tutorials](https://sourceforge.net/p/kage/wiki/Tutorials/).
 # Demo
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mj Mendoza IV</dc:creator><pubDate>Thu, 29 Dec 2022 02:42:03 -0000</pubDate><guid>https://sourceforge.net705402e1b094bcebbe20732ea59afd8482d86200</guid></item><item><title>Kage modified by Mj Mendoza IV</title><link>https://sourceforge.net/p/kage/home/Kage/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v6
+++ v7
@@ -9,8 +9,8 @@
 With Kage v0.6 marking the exit from ALPHA stage,  expect tutorials to come soon.  That said, head over to [Tutorials](https://sourceforge.net/p/kage/wiki/Tutorials/).
 # Demo
 Watch [screencasts on youtube](https://www.youtube.com/playlist?list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI).
-[![](https://i.ytimg.com/vi/mb4geCP4NSM/hqdefault.jpg?sqp=-oaymwEZCNACELwBSFXyq4qpAwsIARUAAIhCGAFwAQ==&amp;amp;rs=AOn4CLAKQZ6_gRPsJtU5yUlaRbYne87grA)](https://www.youtube.com/watch?v=mb4geCP4NSM&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=6&amp;amp;t=0s)[![](https://i.ytimg.com/vi/CELOVDCIoQ4/hqdefault.jpg?sqp=-oaymwEZCNACELwBSFXyq4qpAwsIARUAAIhCGAFwAQ==&amp;amp;rs=AOn4CLB0l7GCewOl16gSQv9z_x9-GSm6uQ)](https://www.youtube.com/watch?v=CELOVDCIoQ4)
-[![](https://i.ytimg.com/vi/8NTx-fIn0h0/hqdefault.jpg?sqp=-oaymwEZCNACELwBSFXyq4qpAwsIARUAAIhCGAFwAQ==&amp;amp;rs=AOn4CLBzf99ytYNx6dGInnQprZXJ9RlweQ)](https://www.youtube.com/watch?v=8NTx-fIn0h0)[![](https://i.ytimg.com/vi/MogqL4ue3AA/hqdefault.jpg?sqp=-oaymwEZCNACELwBSFXyq4qpAwsIARUAAIhCGAFwAQ==&amp;amp;rs=AOn4CLDERMlbuzZttQrgEXDSDto5uP_4-g)](https://www.youtube.com/watch?v=MogqL4ue3AA)
+[![](https://i.ytimg.com/vi/RJ6j1g49arU/hqdefault.jpg)](https://www.youtube.com/watch?v=RJ6j1g49arU&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=7)[![](https://i.ytimg.com/vi/mb4geCP4NSM/hqdefault.jpg)](https://www.youtube.com/watch?v=mb4geCP4NSM&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=6&amp;amp;t=0s)
+[![](https://i.ytimg.com/vi/CELOVDCIoQ4/hqdefault.jpg)](https://www.youtube.com/watch?v=CELOVDCIoQ4)[![](https://i.ytimg.com/vi/8NTx-fIn0h0/hqdefault.jpg)](https://www.youtube.com/watch?v=8NTx-fIn0h0)
 # Relation to other Open Source Projects
 1.** Kage and Clash** -- [Clash](http://geesas.sourceforge.net/clash/) was creek23's early attempt on creating animation software by implementing some missing basic functionalities on top of Pencil2D.  But the code related to vector-handling was unbearable (no offense to Pencil2D) so creek23 have to start one from scratch, thus Kage.
 2. **Kage and Pencil2D** -- Through Clash, creek23 became an indirect contributor of [Pencil2D](https://www.pencil2d.org) with official contributors merging creek23's [Clash changes to Pencil's main branch](https://www.pencil2d.org/pencil-docs/docs/win32_8cpp_source.html).  Creek23 did the exporting of video, shortcut keys, and some other tool icons.  Creek23 is not officially credited on the tools "Help-&amp;gt;About"  but the name "Mj Mendoza IV" and/or "creek23" is right there in Pencil2D's [ChangeLog](https://github.com/pencil2d/pencil/blob/master/ChangeLog.md) and some of the files he modified from Clash.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mj Mendoza IV</dc:creator><pubDate>Wed, 06 Jul 2022 03:46:19 -0000</pubDate><guid>https://sourceforge.net8d0e88708268232677a15d5a303fd312219f6880</guid></item><item><title>Kage modified by Mj Mendoza IV</title><link>https://sourceforge.net/p/kage/home/Kage/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v5
+++ v6
@@ -3,10 +3,10 @@

 It allows you to export animation in AVI (via [FFmpeg](https://www.ffmpeg.org/)), HTML5, and KonsolScript.

-Kage currently is in its early BETA stage.  So using [0.3.20x series](https://sourceforge.net/p/kage/tickets/milestone/0.3.20x/) for your animation project **is a no-no**.
+
+Kage is currently in BETA stage.  You can use [0.6.22x series](https://sourceforge.net/p/kage/tickets/milestone/0.6.x%20%28Revamp%20Zoom%29/) for your animation project and post any problems you find in the forums and expect a 100% support that it gets done.
 # Tutorials
-Please note that Kage is too young and certain functionalities might quickly change over time.  That said, go over to [Tutorials](https://sourceforge.net/p/kage/wiki/Tutorials/).
-
+With Kage v0.6 marking the exit from ALPHA stage,  expect tutorials to come soon.  That said, head over to [Tutorials](https://sourceforge.net/p/kage/wiki/Tutorials/).
 # Demo
 Watch [screencasts on youtube](https://www.youtube.com/playlist?list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI).
 [![](https://i.ytimg.com/vi/mb4geCP4NSM/hqdefault.jpg?sqp=-oaymwEZCNACELwBSFXyq4qpAwsIARUAAIhCGAFwAQ==&amp;amp;rs=AOn4CLAKQZ6_gRPsJtU5yUlaRbYne87grA)](https://www.youtube.com/watch?v=mb4geCP4NSM&amp;amp;list=PLfDsQtlbUD4ws-3JxMqPCdfll4Gb7_quI&amp;amp;index=6&amp;amp;t=0s)[![](https://i.ytimg.com/vi/CELOVDCIoQ4/hqdefault.jpg?sqp=-oaymwEZCNACELwBSFXyq4qpAwsIARUAAIhCGAFwAQ==&amp;amp;rs=AOn4CLB0l7GCewOl16gSQv9z_x9-GSm6uQ)](https://www.youtube.com/watch?v=CELOVDCIoQ4)
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mj Mendoza IV</dc:creator><pubDate>Wed, 06 Jul 2022 03:38:16 -0000</pubDate><guid>https://sourceforge.netba2fc6a41dc410fb75e0637771158c3d2ba6c49b</guid></item></channel></rss>