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Should we introduce some differences?

Gnobots
2001-12-01
2001-12-02
  • Aaron Jordan

    Aaron Jordan - 2001-12-01

    The Gnobots game has no "walls" unless the edges of the window can be seen as walls.  However, I like the idea of randomly scattered obstacles littering the board, hindering both the player and the robots.  The original game sometimes became boring because the best strategy (that I found) was just to run straight away from the robots, get them as close as possible in a corner, then teleport and hope you're lucky.

    Also, the first robot-type game I played used a "sonic screwdriver" in addition to the teleporters (it was a dr. Who version).  The screwdriver had a very limited number of uses, but each time it was used, it would turn all robots within a square of the player into rubble.  Perhaps we should use this too?

    Tratan the Coder, not designer.

     
    • Jakob Kosowski

      Jakob Kosowski - 2001-12-02

      Of course, go ahead.

       

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