Re: [K3d-development] Animation interpolation
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From: Bart J. <bar...@li...> - 2007-10-02 20:12:36
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On Tuesday 02 October 2007 02:14:18 Joaqu=C3=ADn Duo wrote: > Bart Janssens wrote: > > Hi all, > > > > I want to look into creating some more complex interpolation methods for > > the keyframed animation. It seems to me that the only way to make these > > methods usable is to include some sort of curve editor, like we had in > > 0.4. Any thoughts on this? Should I create a curve editor from scratch, > > or is there an existing editor we could reuse? > > I have been testing the animation feature. > I suppose you already know that it doesn't interpolate well while rotatin= g, > but don't know :D Yep, I know. I should create a specialization for interpolation of=20 transformation matrices. This should split off the rotation component, and= =20 interpolate angles rather than the matrix itself. Linear interpolation of a= =20 rotation matrix gives funny results, as you discovered :) regards, Bart |