Re: [K3d-development] subdivision_surface VBO dependencies [was:] Mac OS X build fails at 91 percen
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From: Bart J. <bar...@li...> - 2007-06-26 07:47:05
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On 6/26/07, Timothy M. Shead <ts...@k-...> wrote: > Thinking bigger, it seems as if the issue of compile-time and run-time > OpenGL portability problems can only get worse for us as we start to > work with more cutting-edge features. Can anyone suggest any solutions > for managing that? Seems as if in an ideal world there would be some > way to get our hands on a set of uber-header-files that could be part of > our source tree and would have definitions for everything under the sun > ... maybe that's glew? Yes, that is pretty much the definition of glew. Currently, we only use it on win32, but I will try to get it to work on linux as well. Theoretically, this should just require removing the "if win32" conditions around the glew code, and then it should work on a whole host of platforms, including OS X. I'll see if I can get the same code to work on both win32 and linux. I am hereby also volunteering to test this on every platform glew supports, provided someone donates me the required hardware ;) regards, -- Bart Janssens |