From: Jason C P. <jp...@ch...> - 2000-07-04 13:27:44
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Hi guys, Sorry for the delay in the reply... I went out and bought a new hard drive and spent the last few days moving stuff over and setting up VC++ 5, wxWindows, WinCVS and ssh. J. Holder sent a message across the ether on 29 Jun 2000, (8:51) stating: > > Do you think it will compile under VC5 (I found it, that's what I > > have)? If so I'll try to get another hard drive and work on that > > until my linux box is up. > > VC5 should also work. Chances are one of the two of us will have to > rebuild the wxWindows distribution for MSWin to make it go. I've pulled down and built wxWindows under VC5. It builds the samples ok, so I seem all right there. > --Introduction time! My turn! I'm 24, and live with my long time girlfriend, Denise. I'm big fan of audio drama (from Old Time Radio, to much more recent stuff). I spend some of my time doing audio restoration to old episodes of "The Shadow". I have a BS in Computer Science. I fell right out of college into a job with Sun Microsystems. I used to work in QA for Solaris Software (formerly SunSoft). I now work in the software QA group for Network Storage (still at Sun). Here's a bit of my IF/Z-Machine history... I originally played adventure on an old Wang system when my mother took me to work one time. I was addicted. I never had a computer when any of the Infocom games where out, but I played some of them at other peoples houses. I got a used 8088 around the time Lost Treasures came out. I was fascinated with Zork Zero. When I got to college it took me about a week to find usenet, and from there raif and rgif. All the buzz was about some game "Curses". From there I stumbled across the Z-Machine. I devowered the ZSpec. I stared playing with Inform (this was around 95). My goal right off the bat was to make V6 work. I started porting Adventure to the Arthur dos interpreter. Found bugs in Inform, specs changed, Frotz appeared. Serious work began on what is now V6Lib. The Blorb spec appeared. I got Inform to compile a playable game using the pics from Zork0 to make a compass rose status bar (around 97). A certain John Holder was the first person to see this besides me.... (Hope you don't mind John) --------------------------------------------------- Date sent: Wed, 10 Sep 1997 15:24:50 -0600 From: jh...@fr... (J. Holder) To: jp...@ch... Subject: Re: Beyond Zork-y games Jason C Penney writes: > Hi, > > Just curious if you go a chance to take a look at the test file or not. > If so, what do you think? Yup. Looks pretty straghtforward - I'm now eagerly anticipating the library! Now if we could only get some blorb-capable interpreters out... (looks guilty) I've been neglecting Jzip for WAY too long... -------------------------------------------------------------------- I put out a release of V6Lib, and a few more, and advent.z6. And then the waiting game began for me. Blorb Frotz was a serious project for a while. I did some work to help Stephan port Frotz to djgpp (which he duplicated because he fell behind in his email... d'oh!). Then it just stopped.... HTML-TADS appeared, Glk/Glux/Gluxe popped up. I kept working on V6Lib, but it slowed down since I was pretty much out of things I could do without a modern interpreter. Recently I got on the ifMud (which I used to frequent almost daily, and now sadly I log in every six months) and found that quite a few people there wanted to know what was up with V6Lib. I wondered myself. :-) While doing a bit of looking around at options to build my own Zterp (a doomed concept at best), I stumbled across jzip.sourceforge.net, and here I am! Whew! Sorry about all that... you still awake? > Back to business - I've added some tasks in the Project/Task manager. > The V6 task will be owned by Jay, I will support. I own the Unicode > task. We all share the wxWindows task. Subtasks for V6 should be > created by Jay (if you need any). The initial wxWindows task is one > we should each implement. As far as V6 goes, how do we handle the stuff that's already there? The memory access routines and such? A lot of the standard opcodes change behavior in V6 as well. Before I get well ahead of myself... I'm not sure I'm doing things quite right, so let me check with you guys. I should do a checkout of everything to get a local copy, right? Is Jzip set up to build out of this directory structure? I want to make sure I can make the dumb version before I do anything else, so for right now that's the hurdle. I know I CAN do it (copy the files into one directory), but I want to make sure I'm doing the it the right way. Any pointers/instructions would be greatly appreciated. Jay Penney ---- Jason C Penney (jp...@ch...) Xarton Dragon -=<UDIC>=- <http://www.chelmsford.com/home/jpenney/> "A straight line may be the shortest distance between two points, but it is by no means the most interesting." --The Doctor |