ede - 2020-11-08

the use of JAI operations saves memory afaik. . it ideally creates a chain from loading over computing to rendering.

the scaling you mention above seems to use BufferedImage in memory, which of course is faster but needs the whole source image in memory. for cases like Sextante, where images are currently held in memory anyway this may not be a limiting factor so i'm all for the faster solution.

ReferencedImage uses JAI RenderedOP up to rendering the image and should be therefore able to show bigger source images. never tested though.

..ede