New JSettlers version 2.6.00 has been released at https://github.com/jdmonin/JSettlers2/releases/latest and https://sourceforge.net/projects/jsettlers2/ . From there you can download runnable JARs to play against bots or set up a server, or download the full source code.
Version 2.6.00 contains these features and fixes:
*STATS*: Show player's resource totals given/received with ports, bank, other playersNew JSettlers version 2.5.00 has been released at https://github.com/jdmonin/JSettlers2/releases/latest and https://sourceforge.net/projects/jsettlers2/ . From there you can download runnable JARs to play against bots or set up a server, or download the full source code.
Version 2.5.00 contains these features and fixes:
jsettlers.bot.human.pause|, show a popup to say that can't be sentNew version 2.4.00 has been released.
The download page has the client + server (full) jar, and a zip with all files you'd need to run a server. To play against bots without needing a server, use the full jar's "practice mode".
Version 2.4.00 contains these features and fixes:
New version 2.3.00 has been released.
The download page includes a JAR file you can directly run ("practice mode") to test out the new version without starting a server.
Version 2.3.00 contains these features and fixes:
New version 2.2.00 has been released.
The download page includes a JAR file you can directly run ("practice mode") to test out the new version without starting a server.
Version 2.2.00 contains these features and fixes:
*STATS* command: Send client how long they've been connected and, if at least 1 game won or lost, their win-loss count for this sessionorg.sqlite.tmpdir but that property is set injsserver.properties file or command line, copy it into JVM properties... read moreMajor new version 2.0.00 has been released.
The download page includes a JAR file you can directly run ("practice mode") to test out the new version without starting a server.
Version 2.0.00 contains these features and fixes:
-Djsettlers.uiScale=2Stable version 1.2.01 has been released.
The download page includes a JAR file you can directly run ("practice mode") to test out the new version without starting a server.
Version 1.2.01 contains these features and fixes:
Stable version 1.2.00 has been released.
The download page includes a JAR file you can directly run ("practice mode") to test out the new version without starting a server.
Version 1.2.00 contains these features and fixes:
Stable version 1.1.20 has been released.
The download page includes a JAR file you can directly run ("practice mode") to test out the new version without starting a server.
Version 1.1.20 contains these features and fixes:
*WHO* **WHO* gamename... read moreStable version 1.1.19 has been released.
The download page includes a JAR file you can directly run ("practice mode") to test out the new version without starting a server.
Version 1.1.19 contains these features and fixes:
New game option for house rule: Roll no 7s until a city is built
Trading port/harbor graphics updated
Reset board during initial placement: Pick randomly-selected robots, instead of keeping same robots... read more
Stable version 1.1.18 has been released.
The download page includes a JAR file you can directly run ("practice mode") to test out the new version without starting a server.
Version 1.1.18 contains these features and fixes:
* Reset board: Keep player chat text; Confirm before restarting after end of a practice game
* Chat text field: Word-wrap long lines
* Don't limit the number of simultaneous practice games
* 6-player board: Focus cursor on input field when the chat window expands; scroll chat/game text to bottom when it shrinks
* If saving completed games to db, save if any human players, even if some have left/rejoined
* Bugfix: Client creating a game on a server newer than itself might show a second New Game Options window... read more
Stable version 1.1.17 has been released.
The download page includes a JAR file you can directly run ("practice mode") to test out the new version without starting a server.
Version 1.1.17 contains these features and fixes:
* Road Building: Player may skip (cancel) placing second free road, if they want to use just one road piece
* If jar client can't connect to server, returns to first panel, with buttons to connect or practice
* If try to start server in JSettlers.jar, but port already in use, show message instead of exiting immediately
* If server's debug commands are on, warn at connect
* Get Practice Game options from practice server, not from most recently started game
* If join a server after a practice game, re-enable name and password fields
* Chat text field: If a long line is truncated, keep the rest of it in the textfield
* Debug commands: dev cards: Send card type numbers with help message
* Server DB setup script: Ignore net errors when running script and exiting ... read more
Stable version 1.1.16 has been released.
The download page includes a JAR file you can directly run ("practice mode") to test out the new version without starting a server.
Version 1.1.16 contains these features and fixes:
* Bugfix: 1.1.15 can't start practice games
* If jar client loses server connection, returns to first panel, with buttons
to connect to a server or practice
For more details, please see the release notes.
Stable version 1.1.15 has been released.
The download page includes a JAR file you can directly run ("practice mode") to test out the new version without starting a server.
Version 1.1.15 contains these features and fixes:
* Bugfix: Occasional hangs creating new game, when old game isn't yet cleared
* Bugfix: Hangs on mac osx 10.7, 10.8 after a few minutes (SnippingTextArea) - thanks olivierdeckers
* Server command line simplified: port number, max conns, db info now optional
* Can save all completed game results in database, with new command-line option
* Server db property for jdbc driver jar file
* Server db easy setup script options... read more
Stable version 1.1.14 has been released.
The download page includes a JAR file you can directly run ("practice mode") to test out the new version without starting a server.
Version 1.1.14 contains these features and fixes:
* Game can require more than 10 Victory Points to win
* Don't force-end bot turn if waiting for human discard
* Discard dialog has "Clear" button
* Show 'Server is ready' message at end of initialization
* At server shutdown, try to disconnect from database (helpful for sqlite)
* Debug commands are off by default, except practice games
* Split out sql from README, add indexes (Chad McHenry idea) ... read more
As of 2012-09-28, the source code is hosted at https://github.com/jdmonin/jsettlers2 ; the current sourceforge CVS will be historical.
The project home, forums, and bug tracker will remain at our home at sourceforge.
Version 1.1.13 was released November 2011.
Several minor features were added, bugs were fixed. The license was also upgraded to GPLv3.
For more details, see http://sourceforge.net/projects/jsettlers2/files/jsettlers2/1.1.13/jsettlers-1.1.13-changes.txt/download .
Stable version 1.1.07 has been released
The download page includes a JAR file you can directly run ("practice mode") to test out the new version without starting a server.
Version 1.1.07 contains these features and fixes:
* Per-game options framework, including these options:
- PL Maximum # players (2-4)
- RD Robber can't return to the desert
- N7 Roll no 7s during first # rounds
- BC Break up clumps of # or more same-type ports/hexes
- NT No trading allowed
* Fewer disconnect-reconnect debug messages from robots during idle hours
* Allow debug commands in practice games
* New applet parameter "nickname" for use with dynamic html
* Other minor enhancements and fixes... read more
Stable version 1.1.06 has been released, and CVS updated.
The download page includes a JAR file you can directly run ("practice mode") to test out the new version without starting a server.
Version 1.1.06 contains these features and fixes:
* Monopoly reports (privately) number of resources stolen to each victim
* Reset practice game, at end of game: New randomly-selected robots, instead of same robots each time
* Track and understand client version starting from connect time, not just from joingame time.
* Can deny entry to individual games based on client's version (ex. client too old to understand a recent game feature, like 6 players)
* Fewer debug messages from robots during idle hours
* Bugfix: Hangs on mac osx 10.5 after a few minutes (SnippingTextArea)
* Bugfix: After disconnect/rejoin, trade offer panel overlays your controls
* Bugfix: "Start a local server" ignored port-number textfield, was always default port