Some of the ugliness is due to layout and sizing of
components, some of which can be addressed in the jsettlers
code. Another part however is the java font configurations
on particular systems. My own linux box has small fonts
that don't overrun, but has similar layout problems. I've
submitted patch (already accepted) to set all fonts to the
generic "SansSerif" etc, which may help. I'll shortly
submit some additional patches -- one to address the chat
input line that is not sized correctly and another to do
some tighter packing of the applet panel.
I suggest that the APPLET tag in the index.html file be set
to width="100%" to allow the applet to use the full width of
the browser. This helps significantly for wide fonts.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
game/chat browser -- notice fonts are ugly
game window -- fonts are still ugly
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Hi,
Thank you for your bug report. One of our developers will look into
it.
--Robb Thomas
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Some of the ugliness is due to layout and sizing of
components, some of which can be addressed in the jsettlers
code. Another part however is the java font configurations
on particular systems. My own linux box has small fonts
that don't overrun, but has similar layout problems. I've
submitted patch (already accepted) to set all fonts to the
generic "SansSerif" etc, which may help. I'll shortly
submit some additional patches -- one to address the chat
input line that is not sized correctly and another to do
some tighter packing of the applet panel.
I suggest that the APPLET tag in the index.html file be set
to width="100%" to allow the applet to use the full width of
the browser. This helps significantly for wide fonts.
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user_id=372360
Setting the applet size to 800x600 fixes many of the
non-Windows problems.