it might make sense to consider adding better or even full scripting support to jsbsim:There have been lots of discussions regarding this (some of which are referenced below). This could possibly even be directly based on "nasal" which is already available in simgear, and thus automatically supported by the build system and all dependencies.
The problem is not so much about people resorting to use Nasal for certain things, but rather that there is no good alternative available in jsbsim for these things, because of the way "FGScript" is implemented in jsbsim.
The jsbsim scripting capability is a huge XML based "workaround" for implementing code and logics in XML space, even David Megginson has repeatedly emphasized that code should ideally not be implemented in XML files and that data definitions should not live in code either.
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