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more possibilities

BenC
2005-10-05
2013-04-08
  • BenC

    BenC - 2005-10-05

    It seems to me there is only one strategy with the current version of JRobots - have the most accurate gunfire.
    The matches for the top bots are all very similar and not a lot of fun to watch. They all do the same thing, shoot as
    fast and accurate as possible.

    Allowing for more than 1 winning strategy would spice things up. There needs to be a viable defensive strategy.
    The simplest change I can think of is to make projectiles detectable by radar. That allows several new possibilities:

    -bot can detect incoming projectiles
        -its attackers' positions can be found
        -proactive evasive action becomes possible
       
    -bot can detect other locations under attack
        -if it also directs its fire there, chances are better for it because another bot is more likely to be eliminated before it
        -moving away into a safe region becomes more than just lucky guesswork

     
    • Leonardo Boselli

      > Allowing for more than 1 winning strategy
      > would spice things up... The simplest
      > change I can think of is to make
      > projectiles detectable by radar.
      > That allows several new possibilities...

      You suggestion is interesting and even not too difficult to implement. Unfortunately old aged veterans will suffer a great disadvantage from the change and some of them are no longer maintained.
      Another objection is that the game will become more difficult for starters.
      I have implemented such a feature (among many others) in my JROBOTS-like 3D game called GUN-TACTYX available at http://guntactyx.gameprog.it
      Additional features make the game so complex that I can hardly find players to play with ;->

      --
      Ciao, leo

       

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