From: Gerardo h. <ma...@gm...> - 2004-11-21 01:12:10
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I assume that by NPE you mean "NullPointerException". Did you get that with the sample rib files that come with the jrman 0.3 distribution? Please note that some of the rib files in the "model" directory are data files that are included in a scene with the "ReadArchive" command and are not meant to be rendered by themselves (the README.TXT lists the files than can be rendered). Current status: We have been very busy this year so we weren't able to advance as fast as we would have liked to, but we managed to implement: 1. Patch meshes 2. All bicubic basis 3. Reduced memory usage on models with a very large number of polygons. 4. Delayed ReadArchive 5. Better handling of parameters for many primitives 6. NURBS (not yet trimmed) 7. More fine tuning (and bug fixing!) in the occlusion culling code All of the above is in the CVS version and we expect to release jrman 0.4 shortly (in a couple of weeks?) We also did some work on the shading compiler, but there's still much to do before we can have something ready to release. On Sat, 20 Nov 2004 12:01:32 -0800, John Wang <joh...@gm...> wrote: > Hi folks: > > What is the current status and directions of the jrman project? > > I downloaded jrman 0.3 and couldn't get it to work. Keep getting > a NPE when parsing the model files. I added worldBeging and worldEnd > method calls to get the renderer field instantiated, but then I get an > "invalid corrdinate system" and nothing gets rendered. > > Thanks > > -John > > ------------------------------------------------------- > This SF.Net email is sponsored by: InterSystems CACHE > FREE OODBMS DOWNLOAD - A multidimensional database that combines > robust object and relational technologies, making it a perfect match > for Java, C++,COM, XML, ODBC and JDBC. www.intersystems.com/match8 > _______________________________________________ > Jrman-user mailing list > Jrm...@li... > https://lists.sourceforge.net/lists/listinfo/jrman-user > |