Actually, to avoid problems when the parallelogram isn't flat (which
is almost always the case), we split each parallelogram into two
triangles. That's why we only have three points for each micropolygon.
All our micropolygons are triangles.
On Thu, Aug 13, 2009 at 10:53 AM, Josh Stratton<str...@gm...> wrote:
> I'm not sure if anyone is on this list anymore, but I thought I'd try.
> Looking at the dicing code, it looks like the micropolygons are
> always parallelograms as they only take 3 points. Not generic quads.
> Is this problematic when the original patch isn't a parallelogram
> leading to cracks between the micropolygons?
>
> Josh
>
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