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File Date Author Commit
 source 2014-07-24 plyr0 plyr0 [d5e2a6] v1.0
 JoystickTestSDL12.cbp 2014-07-24 plyr0 plyr0 [d5e2a6] v1.0
 JoystickTestSDL12.depend 2014-07-24 plyr0 plyr0 [d5e2a6] v1.0
 JoystickTestSDL12.layout 2014-07-24 plyr0 plyr0 [d5e2a6] v1.0
 Makefile 2014-07-24 plyr0 plyr0 [d5e2a6] v1.0
 readme.txt 2014-07-24 plyr0 plyr0 [d5e2a6] v1.0
 template.pnproj 2014-07-24 plyr0 plyr0 [d5e2a6] v1.0
 template.pnps 2014-07-24 plyr0 plyr0 [d5e2a6] v1.0

Read Me

Simple Joystick Test
SDL 1.2
One file.
Plain C.
Requires only one lib: core SDL.
No images, disk access, additional libs.
Pure SDL_FillRect magic.

JoystickTestSDL12.console.exe, JoystickTestSDL12.exe - windows
JoystickTestSDL12.dol - gamecube(inproper trigger mapping)
JoystickTestSDL12.gpe - gp2x wiz(inproper amount of axes)

TODO: calibration



.host				- windows, requires SDL 1.2 devel libs
.target				- gp2x wiz, requires GPH SDK 10.02
JoystickTestSDL12.cbp		- codeblocks project: wiz & win
JoystickTestSDL12.depend	-||-
JoystickTestSDL12.layout	-||-
Makefile			- gamecube, requires: devkitpro, ogc, SDL 1.2 for GameCube
readme.txt			- this
source				- only 1 file: JoystickTest4.c
template.pnproj			- programmers notepad project: gc, comes with devkitpro
template.pnps			-||-


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