JoystickTestSDL12 Code
Joystick test for Windows, WIZ and gamecube
Status: Beta
Brought to you by:
plyr0
File | Date | Author | Commit |
---|---|---|---|
source | 2014-07-24 |
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[d5e2a6] v1.0 |
JoystickTestSDL12.cbp | 2014-07-24 |
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[d5e2a6] v1.0 |
JoystickTestSDL12.depend | 2014-07-24 |
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[d5e2a6] v1.0 |
JoystickTestSDL12.layout | 2014-07-24 |
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[d5e2a6] v1.0 |
Makefile | 2014-07-24 |
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[d5e2a6] v1.0 |
readme.txt | 2014-07-24 |
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[d5e2a6] v1.0 |
template.pnproj | 2014-07-24 |
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[d5e2a6] v1.0 |
template.pnps | 2014-07-24 |
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[d5e2a6] v1.0 |
Simple Joystick Test SDL 1.2 One file. Plain C. Requires only one lib: core SDL. No images, disk access, additional libs. Pure SDL_FillRect magic. JoystickTestSDL12.console.exe, JoystickTestSDL12.exe - windows JoystickTestSDL12.dol - gamecube(inproper trigger mapping) JoystickTestSDL12.gpe - gp2x wiz(inproper amount of axes) TODO: calibration .host - windows, requires SDL 1.2 devel libs .target - gp2x wiz, requires GPH SDK 10.02 JoystickTestSDL12.cbp - codeblocks project: wiz & win JoystickTestSDL12.depend -||- JoystickTestSDL12.layout -||- Makefile - gamecube, requires: devkitpro, ogc, SDL 1.2 for GameCube readme.txt - this source - only 1 file: JoystickTest4.c template.pnproj - programmers notepad project: gc, comes with devkitpro template.pnps -||-