[Jopenrpg-devel] Feedback requested
Status: Alpha
Brought to you by:
tedberg
From: Ted B. <te...@us...> - 2002-06-15 00:12:04
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 I've been toying with the notion of plugins for jOpenRPG. The idea is that such things would operate outside of the gametree, perhaps not saving data at all. I have, currently, a rudimentary system for loading plugins. It is *not* ready for primetime, but it works. I'm now wondering if that is, indeed, the best approach or if such things should be launched as tools from the gametree. The combat handler ( test button on the published program ) is one example of a plugin. I have also created a 3e experience tracker, and a generator for XML table files. I've *also* created a tool for GMs to use to keep track of treasure the PCs find. This one was created as a nodehandler, and can send 'unidentified descriptions' to other OpenRPG clients in the form of a series of text nodes in a tabber. I guess what I'm looking for is a discussion on the viability of the plugin concept. Should all such things be made nodehandlers, or is there a *good* reason to persue the plugin approach? I'd wanted, originally, to do plugins so that third parties could develop expansions for jOpenRPG without needing to use the j codebase. I *still* think it's possible to do, but it won't be easy for said developers as they'd either be short functionality or would still need the j codebase. <shrugs> - -- Ted Berg jOpenRPG Project [http://jopenrpg.sourceforge.net/] PGP ID 219A86B2 F4A0 410E 4E37 F3D5 DA33 1FBC 3A38 028D 219A 86B2 Unauthorized use of this .sig may constitute violation of US law. echo Qba\'g gernq ba zr\! |tr 'a-zA-Z' 'n-za-mN-ZA-M' -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.7 (GNU/Linux) iD8DBQE9CoZHOjgCjSGahrIRAtHQAKC1/mRE6004Q+El1JS5A/IgZdCIKwCghTaQ LySTv+o6RLPHqB3Nr2cqxT0= =Y+uc -----END PGP SIGNATURE----- |