Re: IMPORTANT NOTICE ( Was: Re: [Jopenrpg-devel] A few missing files )
Status: Alpha
Brought to you by:
tedberg
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From: David H. <je...@ya...> - 2002-06-03 19:40:12
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I am trying just to use the gametree node tools. I started writing a custom one for Risus, but I am thinking that an average user will just stick to using the gametree nodes. This way I can figure out any quirks in the nodes and interface and possibly fix the nodehandlers. Dave --- Ted Berg <te...@us...> wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > On Monday 03 June 2002 10:38 am, David Hudson wrote: > > Thanks for the message. I always make sure I have a backup of any data > > files that I am working on. Don't worry about radically changing the > > combattool, but adding it will let me build. What changes are you planning > > to make to the tree? I am interested in writing/debugging some char sheets. > > I uploaded on for Risus RPG. I am thinking of doing one for FUDGE and > > maybe, just maybe for Rolemaster although that could take a lifetime :-) > > > > Thanks > > Dave > > > > Sorry about the lag. I'm committing the dicebar actions now. Go ahead and > comment out the references to the combat tool in JMainFrame, that's the only > place they exist. I think they're confined to doTestAction or somesuch. > > Currently they're in their *own* top level package, and I don't want to start > the whole package-name-shell-game again, and I don't have time to retool > them. > > I can zip the dir up and post it to the list if anyone wants to dink with the > code, but like I said it will have to change a lot before it's really usable. > > Do you mean sheets built out of the gametree nodes, or custom ones like the > d20 tool? Either way is cool with me, I'm just curious. > ===== ---------------------------- E-Mail: je...@ya... London's Burning! - The Clash Music Page: http://londonsburning.org __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com |