Re: IMPORTANT NOTICE ( Was: Re: [Jopenrpg-devel] A few missing files )
Status: Alpha
Brought to you by:
tedberg
|
From: Ted B. <te...@us...> - 2002-06-03 18:02:09
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Monday 03 June 2002 10:38 am, David Hudson wrote: > Thanks for the message. I always make sure I have a backup of any data > files that I am working on. Don't worry about radically changing the > combattool, but adding it will let me build. What changes are you planning > to make to the tree? I am interested in writing/debugging some char sheets. > I uploaded on for Risus RPG. I am thinking of doing one for FUDGE and > maybe, just maybe for Rolemaster although that could take a lifetime :-) > > Thanks > Dave > Sorry about the lag. I'm committing the dicebar actions now. Go ahead and comment out the references to the combat tool in JMainFrame, that's the only place they exist. I think they're confined to doTestAction or somesuch. Currently they're in their *own* top level package, and I don't want to start the whole package-name-shell-game again, and I don't have time to retool them. I can zip the dir up and post it to the list if anyone wants to dink with the code, but like I said it will have to change a lot before it's really usable. Do you mean sheets built out of the gametree nodes, or custom ones like the d20 tool? Either way is cool with me, I'm just curious. - -- Ted Berg jOpenRPG Project [http://jopenrpg.sourceforge.net/] PGP ID 219A86B2 F4A0 410E 4E37 F3D5 DA33 1FBC 3A38 028D 219A 86B2 Unauthorized use of this .sig may constitute violation of US law. echo Qba\'g gernq ba zr\! |tr 'a-zA-Z' 'n-za-mN-ZA-M' -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.7 (GNU/Linux) iD8DBQE8+68cOjgCjSGahrIRApgQAJ4voyfYi4/DnoF9yhQXJgDWxClFpwCdEyPz 47wcXMYI+e4t2BVkXXCIs98= =MJDR -----END PGP SIGNATURE----- |