Re: [Jopenrpg-devel] An idea
Status: Alpha
Brought to you by:
tedberg
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From: David H. <je...@ya...> - 2002-05-10 05:43:35
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Hmmm... It may be worth a try. I'll admit, I have never found the OpenRPG/jopenRPG tree pane very
intuitive, but putting all the objects into a inspector pane may be a bit overwhelming to a user.
However, a pane with all that functionality would really save real estate. I say try it out.
I am still having a few problems with the latest cvs build. The dev copy from the website works
fine for me however. When I build then run the cvs copy, I first get
java.io.FileNotFoundException: null/jOpenRPG-log-properties.xml (No such file or directory)
Where should this file be? The "null" looks suspicious.
I also then get
java.util.ConcurrentModificationException
at
org.jdom.ContentList$FilterListIterator.checkConcurrentModification(ContentList.java:1230)
at org.jdom.ContentList$FilterListIterator.hasNext(ContentList.java:942)
at
net.etherstorm.jopenrpg.swing.gametree.RootNodehandler.importXML(JGameTreePanel.java:1881)
at
net.etherstorm.jopenrpg.swing.gametree.RootNodehandler.importXML(JGameTreePanel.java:1889)
at
net.etherstorm.jopenrpg.swing.gametree.RootNodehandler.importXML(JGameTreePanel.java:1889)
at net.etherstorm.jopenrpg.swing.gametree.RootNodehandler.<init>(JGameTreePanel.java:1646)
at net.etherstorm.jopenrpg.swing.gametree.GameTreeModel.<init>(JGameTreePanel.java:1227)
at net.etherstorm.jopenrpg.swing.gametree.JGameTreePanel.<init>(JGameTreePanel.java:103)
at net.etherstorm.jopenrpg.swing.JMainFrame.<init>(JMainFrame.java:113)
at net.etherstorm.jopenrpg.ReferenceManager.getMainFrame(ReferenceManager.java:298)
at net.etherstorm.jopenrpg.jOpenRPG.main(jOpenRPG.java:85)
The tree does not open in the Gametree pane. Even when I try to open it via the file menu, I get
the same error.
Thanks
Dave
--- Ted Berg <te...@us...> wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
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> I just had an idea for changing the interface layout a bit:
>
> get rid of the left hand bar on the application, make the gametree its own
> window like the chat or map windows. stick the status window into the chat
> window.
>
> Then, make an object inspector, like the miniature inspector on the map and
> put it where the gametree/statuswindow currently are. the object inspector
> could be used to edit nodehandler properties, map layer and miniature
> properties, tons of different things. It would provide a single unified
> location/method for editing the behavior of most/all of the application.
>
> Do you think this would be practical/useful or merely obnoxious?
>
> - --
> Ted Berg jOpenRPG Project [http://jopenrpg.sourceforge.net/]
> PGP ID 219A86B2 F4A0 410E 4E37 F3D5 DA33 1FBC 3A38 028D 219A 86B2
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