Thread: [Jopenrpg-devel] A few missing files
Status: Alpha
Brought to you by:
tedberg
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From: David H. <je...@ya...> - 2002-06-03 05:54:54
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Hi Ted, I checked out a new copy of the code a few things are missing: all the 'DiceBarD[x]Action' and the JCombatToolFrame. Thanks Dave ===== ---------------------------- E-Mail: je...@ya... London's Burning! - The Clash Music Page: http://londonsburning.org __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com |
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From: Ted B. <te...@us...> - 2002-06-03 15:59:27
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Sunday 02 June 2002 10:54 pm, David Hudson wrote: > Hi Ted, > > I checked out a new copy of the code a few things are missing: all the > 'DiceBarD[x]Action' and the JCombatToolFrame. > > Thanks > Dave Sorry. I'll add the dicebar stuff. the combat toolframe isn't really production-grade work, more of a 'whatif'. I can add it, but it will have to *radically* change I think. I'm glad it didn't build though, I've been meaning to say this for a day now: DON'T USE CVS SOURCE FOR DATA YOU CARE ABOUT! There was/is a bug in the tree-writing code that will *lose* *all* *of* *your* *data* *when* *you* *save*. I can't stress that enough. I'm in the process of fixing it, and I'll commit the code & post the notification when it's done. - -- Ted Berg jOpenRPG Project [http://jopenrpg.sourceforge.net/] PGP ID 219A86B2 F4A0 410E 4E37 F3D5 DA33 1FBC 3A38 028D 219A 86B2 Unauthorized use of this .sig may constitute violation of US law. echo Qba\'g gernq ba zr\! |tr 'a-zA-Z' 'n-za-mN-ZA-M' -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.7 (GNU/Linux) iD8DBQE8+5JZOjgCjSGahrIRAlFqAJ9gCOdgG1cImKp48H3dytiIT+MsdwCcDh7g MibW1MARlOYjtEBd3HXFVIc= =1wa4 -----END PGP SIGNATURE----- |
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From: David H. <je...@ya...> - 2002-06-03 17:38:14
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Thanks for the message. I always make sure I have a backup of any data files that I am working on. Don't worry about radically changing the combattool, but adding it will let me build. What changes are you planning to make to the tree? I am interested in writing/debugging some char sheets. I uploaded on for Risus RPG. I am thinking of doing one for FUDGE and maybe, just maybe for Rolemaster although that could take a lifetime :-) Thanks Dave --- Ted Berg <te...@us...> wrote: > > Sorry. I'll add the dicebar stuff. the combat toolframe isn't really > production-grade work, more of a 'whatif'. I can add it, but it will have to > *radically* change I think. > > I'm glad it didn't build though, I've been meaning to say this for a day now: > > DON'T USE CVS SOURCE FOR DATA YOU CARE ABOUT! > > There was/is a bug in the tree-writing code that will *lose* *all* *of* *your* > *data* *when* *you* *save*. I can't stress that enough. > > I'm in the process of fixing it, and I'll commit the code & post the > notification when it's done. > > - -- > Ted Berg jOpenRPG Project [http://jopenrpg.sourceforge.net/] > PGP ID 219A86B2 F4A0 410E 4E37 F3D5 DA33 1FBC 3A38 028D 219A 86B2 > Unauthorized use of this .sig may constitute violation of US law. > echo Qba\'g gernq ba zr\! |tr 'a-zA-Z' 'n-za-mN-ZA-M' > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.0.7 (GNU/Linux) > > iD8DBQE8+5JZOjgCjSGahrIRAlFqAJ9gCOdgG1cImKp48H3dytiIT+MsdwCcDh7g > MibW1MARlOYjtEBd3HXFVIc= > =1wa4 > -----END PGP SIGNATURE----- > > > _______________________________________________________________ > > Don't miss the 2002 Sprint PCS Application Developer's Conference > August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm > > _______________________________________________ > Jopenrpg-devel mailing list > Jop...@li... > https://lists.sourceforge.net/lists/listinfo/jopenrpg-devel ===== ---------------------------- E-Mail: je...@ya... London's Burning! - The Clash Music Page: http://londonsburning.org __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com |
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From: Ted B. <te...@us...> - 2002-06-03 18:02:09
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Monday 03 June 2002 10:38 am, David Hudson wrote: > Thanks for the message. I always make sure I have a backup of any data > files that I am working on. Don't worry about radically changing the > combattool, but adding it will let me build. What changes are you planning > to make to the tree? I am interested in writing/debugging some char sheets. > I uploaded on for Risus RPG. I am thinking of doing one for FUDGE and > maybe, just maybe for Rolemaster although that could take a lifetime :-) > > Thanks > Dave > Sorry about the lag. I'm committing the dicebar actions now. Go ahead and comment out the references to the combat tool in JMainFrame, that's the only place they exist. I think they're confined to doTestAction or somesuch. Currently they're in their *own* top level package, and I don't want to start the whole package-name-shell-game again, and I don't have time to retool them. I can zip the dir up and post it to the list if anyone wants to dink with the code, but like I said it will have to change a lot before it's really usable. Do you mean sheets built out of the gametree nodes, or custom ones like the d20 tool? Either way is cool with me, I'm just curious. - -- Ted Berg jOpenRPG Project [http://jopenrpg.sourceforge.net/] PGP ID 219A86B2 F4A0 410E 4E37 F3D5 DA33 1FBC 3A38 028D 219A 86B2 Unauthorized use of this .sig may constitute violation of US law. echo Qba\'g gernq ba zr\! |tr 'a-zA-Z' 'n-za-mN-ZA-M' -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.7 (GNU/Linux) iD8DBQE8+68cOjgCjSGahrIRApgQAJ4voyfYi4/DnoF9yhQXJgDWxClFpwCdEyPz 47wcXMYI+e4t2BVkXXCIs98= =MJDR -----END PGP SIGNATURE----- |
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From: David H. <je...@ya...> - 2002-06-03 19:40:12
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I am trying just to use the gametree node tools. I started writing a custom one for Risus, but I am thinking that an average user will just stick to using the gametree nodes. This way I can figure out any quirks in the nodes and interface and possibly fix the nodehandlers. Dave --- Ted Berg <te...@us...> wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > On Monday 03 June 2002 10:38 am, David Hudson wrote: > > Thanks for the message. I always make sure I have a backup of any data > > files that I am working on. Don't worry about radically changing the > > combattool, but adding it will let me build. What changes are you planning > > to make to the tree? I am interested in writing/debugging some char sheets. > > I uploaded on for Risus RPG. I am thinking of doing one for FUDGE and > > maybe, just maybe for Rolemaster although that could take a lifetime :-) > > > > Thanks > > Dave > > > > Sorry about the lag. I'm committing the dicebar actions now. Go ahead and > comment out the references to the combat tool in JMainFrame, that's the only > place they exist. I think they're confined to doTestAction or somesuch. > > Currently they're in their *own* top level package, and I don't want to start > the whole package-name-shell-game again, and I don't have time to retool > them. > > I can zip the dir up and post it to the list if anyone wants to dink with the > code, but like I said it will have to change a lot before it's really usable. > > Do you mean sheets built out of the gametree nodes, or custom ones like the > d20 tool? Either way is cool with me, I'm just curious. > ===== ---------------------------- E-Mail: je...@ya... London's Burning! - The Clash Music Page: http://londonsburning.org __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com |