I was playing with 1d66.pdb and realizing again that in such cases the
zoom maxes out too soon. Way back I had tried allowing for a larger
maximum zoom setting, but that fails to do the job. Just now I implemented
locally what I think is an ideal solution.
The problem is not that zoom can't go very high, it's that the perspective
depth calculation "undoes" the zoom. So here's my idea: Starting with a
certain zoom setting and going up to the maximum (200000), we scale out
the perspective depth. If you think about it, once you have such huge zoom
settings, the subtlely of perspective depth is probably not necessary.
This work. The question is, what is that magic zoom setting where this
effect kicks in? I've tried 5000 and 10000, and both work fine.
Q: What is the highest zoom setting you use IN YOUR SCRIPTS?
I'd like to set this above whatever those are so that scripts don't
change. I'd like this number to lower, not higher, so that its a smoother
transition. Too close to 200000 and what you see is a sudden increase in
zoom capability as you approach the max.
On Oct 26, 2006, at 10:18 AM, hansonr@... wrote:
> Q: What is the highest zoom setting you use IN YOUR SCRIPTS?
In my scripts the highest zoom has probably been well under 5000,
perhaps around 2000 or 3000. If there are occurences that are higher,
I would gladly re-write them in order to be able to increase the
effective zoom levels.
Sounds great, looking forward to trying it out.
Frieda Reichsman, PhD
Molecules in Motion
Interactive Molecular Structures