It would be a massive rewrite of Jmol to fully implement OpenGL. I would opt for something much simpler. What's your application?

On Sun, Oct 6, 2013 at 8:07 PM, Chance Leachman <> wrote:
I've been looking into Jmol for Android. The only problem is that even with the latest and greatest phones, Jmol for Android is still quite sluggish. After putting in some research I found it might have to do with Canvas. The Canvas in Android only uses the phone's CPU and not GPU. Switching to OpenGL might fix this problem. Any ideas or reasons this won't work?

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Robert M. Hanson
Larson-Anderson Professor of Chemistry
St. Olaf College
Northfield, MN

If nature does not answer first what we want,
it is better to take what answer we get.

-- Josiah Willard Gibbs, Lecture XXX, Monday, February 5, 1900