Calling childrens OnAnimate
Status: Beta
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stefand2
When i implement OnAnimate(long t) for a node i am not able to all the OnAnimate-method for the children of this node.
http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_scene_node.html#a25
"Also, OnAnimate() should be called for all child scene nodes here"
getChildren() only returns a SWIGTYPE_p_irr__core__listTirr__scene__ISceneNode_p_t which doesn't help at all and calling the super.OnAnimate(long t) causes a stack overflow
maybe implementing a method to call the OnAnimate() of ISceneNode C++-class would solve this
thanks for your help