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 nbproject 2017-08-04 Nick Zatkovich Nick Zatkovich [7d87c0] Initial commit
 src 2017-08-04 Nick Zatkovich Nick Zatkovich [7d87c0] Initial commit
 .gitignore 2017-08-04 Nick Zatkovich Nick Zatkovich [7d87c0] Initial commit
 LICENSE.txt 2017-08-04 Nick Zatkovich Nick Zatkovich [7d87c0] Initial commit
 README.txt 2017-08-04 Nick Zatkovich Nick Zatkovich [7d87c0] Initial commit
 applet.policy 2017-08-04 Nick Zatkovich Nick Zatkovich [7d87c0] Initial commit
 build.xml 2017-08-04 Nick Zatkovich Nick Zatkovich [7d87c0] Initial commit
 manifest.mf 2017-08-04 Nick Zatkovich Nick Zatkovich [7d87c0] Initial commit

Read Me

A Falling Blocks Game That Looks Astonishingly Similar To One Programmed by a Russian on an Electronika 60

Falling Blocks is an implementation of a certain tetramino game with both single-player and network multi-player games.

Features include:
A "fair" randomizer that generates a more evenly distributed sequence of blocks.
The ability to view 6 upcoming blocks
A save slot that allows you to save a block for later
A two player competitive network game

How to play:

The object of the game is to arrange the falling blocks into complete lines, which then disappear. To accomplish this, you must move and rotate the blocks. As you clear lines, the rate at which the blocks fall increases, making this more difficult as the game goes on.

The default keys for this game:

Left moves the block left
Right moves the block right
Down drags the block down one line
Up drops the block all the way down to the bottom.
Space rotates the block
S swaps out the current block for the one in the save slot. This can only be done once per block.
P pauses the game. Disabled during netplay.

Single Player game:

To start a single player game, select "new Single Player game" from the File menu.
This game goes on forever or until you lose the game. Try to get the highest score possible.

Network game:

To start a network game, select "New Net game" from the File menu.
One computer must be a client, and the other must be a server.
(To test out a net game on the same computer, start one instance as a server, then start another instance as a client and put "localhost" for the address.)
Once both computers are connected. the game proceeds until one player loses the game.
Players can send eachother "garbage blocks" to impede the other players progress. To send a garbage block,
a player must clear two or more lines. Two lines sends one garbage , three lines sends two, etc.
If a player disconnects, the game times out after 7 seconds.

Menu Options:

Show score:

Shows current high scores.

Set Keys:
Sets keys for game.

Exit:
Quit the game.
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