Improved clock. Better customer panel for shop.
Better file headers.
New customer graphics.
File headers. Shop graphics.
Big refactoring. New shopkeeper game.
Fixed network EOF check on Linux.
Fixed delay in mouse input handling. Fixed netw...
Text input field for ui kit added. Generic moda...
Street lamp added.
Clickable realm list.
Added dirt way, white and yellow flowerpatches.
Dropping and picking up items networked.
Name display. Server player id fix.
List realms command.
Map upload command. Fixed transport of big data...
New way graphics.
MapChat client setup and preferences.
Working on formatted text display capabilities.
Basic client-server proof of concept completed.
First multi-client player movement test succeeded.
Completely reworked client-server code. Nature ...
Actually working client-server singleplayer wal...
Jewelhunt transmogrification UI. Imp City works...
Started work on item transmogrification UI.
Loading/saving player data. UI and data structu...
Added pond and waypoint graphics. All item defe...
Added blacksmith. Added stronghold. Fix: Monste...
Added pyramid dungeon. Added sword overlay. Add...
Added pyramid map and new graphics.
Included better pathfinding lib.
Added new wall and floor graphics.
Testing equipment overlays for PC.
Improved visual feedback in combat. Fixed 'undy...
Wall mounted torches with light effect.
Using thread pool for pathfinding. Added frost ...
New map layer for spell effects.
Slightly optimized display performance. Added m...
Item sockets, step 1.
Ground deco pickup attempt bug fixed.
Map hotspot/item label layout algorithm. New ma...
Added 'dodge' stat. Fixed % block calculation. ...
Less garbage production. Improved light effects...
Better light support. Still testing jewel graph...
Less garbage production. Item class typos fixed...
Mana recovery. Monster drop items only once. Ma...
New front walls. Killed monsters now drop items.
Wall-end-piece placement bugfixes.
New catacomb walls. New wall-end-pieces.
Adjusted item graphics. New item mods. Added wo...
Character dialog shows real values for all stats.
Character dialog shows resistances. More combat...
Enemy AI. Combat code. New natural tunnel walls.
Message icon stack. Testing nova type spell eff...
Active ui buttons become marked yellow now. Fix...
Healing wells. Mosquitoes added.
Work depends on real time now. Started to work ...
Mining and pathfinding bugfixes. Bookworms lear...
Added workshops.
Replaced some sounds with better ones. Added co...